NEXUS

Executive Summary

The Altergeist archetype is a sophisticated control strategy that revolves around a war of attrition. Its core philosophy is to win by meticulously outgrinding the opponent through superior card economy and layered quick-effect disruption. Unlike decks that seek to win in a single, explosive turn, Altergeist leverages a highly synergistic engine of Monsters and Traps to establish a series of interconnected disruptions. The deck's primary strength lies in its ability to adapt, utilizing a compact core to integrate powerful non-engine cards tailored to the meta, cementing its position as a formidable contender capable of securing victories through sheer strategic superiority, especially with key cards like Altergeist Multifaker now at three copies per deck.

Core Synergy: The Trap-Monster Recycling Loop

The entire deck revolves around the continuous recursion of resources, using Traps as engines to summon Monsters, which then retrieve other resources to maintain advantage.

1. Deploy Starter

Normal Summon Altergeist Marionetter to set a crucial Trap like Altergeist Protocol, or summon Altergeist Meluseek and use it as Link Material to search for Altergeist Multifaker.

2. Trap Activation & Interruption

During the opponent's turn, activate any Trap Card. This triggers the effect of Altergeist Multifaker in hand, special summoning it and another Altergeist from the deck to disrupt plays.

3. Link Summon and Resource Loop

Use the summoned monsters to Link Summon into Altergeist Hexstia or Altergeist Primebanshee. Cards like Altergeist Silquitous can bounce your own traps like Altergeist Manifestation back to your hand to be used again, creating a near-endless loop of resources.

Core Combo Line: Multi-Layered Lock Setup

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A sequence focusing on setting up the resilient, resource-looping control board.

Altergeist Marionetter
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1

Initial Search & Set

Normal Summon Altergeist Marionetter. Its effect activates, setting Altergeist Protocol directly from the Deck. This provides immediate protection and a monster negate.

Altergeist Hexstia
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Convert to Link-2

Use Marionetter and another Altergeist to Link Summon Altergeist Hexstia. Hexstia's effect searches for Altergeist Multifaker, preparing your key extender.

Altergeist Multifaker
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Trigger Extender

On your opponent's turn, activate a Trap card. This triggers Altergeist Multifaker from your hand, which in turn summons Altergeist Silquitous from the deck, providing a bounce and setting up further plays.

Competitive Analysis

Strengths

  • Resource Loop: The deck excels at out-grinding opponents with its recursive monster and trap effects.
  • Adaptability: A compact engine allows for a high number of hand traps and other meta-dependent "tech" cards.
  • Versatile Disruption: Offers bounces, negates, and targeted removal through its various monster and trap effects.

Weaknesses

  • Targeting Reliance: Struggles against monsters that cannot be targeted by card effects.
  • Vulnerable to Backrow Hate: Mass spell/trap removal like Harpie's Feather Duster can be devastating.
  • Slow Pace: Can struggle to close out games quickly, which can be a liability in timed tournament rounds.

Key Tech Cards & Support

  • Personal Spoofing: A non-archetypal trap that provides crucial consistency by allowing you to swap an Altergeist card for a monster search.
  • Pot of Prosperity/Extravagance: Draw spells that help dig for key starters without heavily compromising the extra deck.
  • Generic Staples: Cards like Infinite Impermanence, Ash Blossom & Joyous Spring, and Evenly Matched are mainstays.

The Altergeist Arsenal

A detailed overview of each card's individual role and effects.

Altergeist Marionetter

Monster/Effect

The primary starter. On Normal Summon, it sets any "Altergeist" Trap directly from the Deck. Also provides recursion by swapping itself for a monster in the GY.

Altergeist Meluseek

Monster/Effect

A key searcher and removal tool. It can attack directly and send a card to the GY. When sent to the GY itself, it searches for any "Altergeist" monster.

Altergeist Multifaker

Monster/Effect

The heart of the engine. Special Summons itself from hand when you activate a Trap, and then summons another Altergeist from the Deck. Its return to three copies per deck is a massive consistency boost.

Altergeist Silquitous

Monster/Effect

The main form of disruption. As a quick effect, it can bounce an opponent's card to the hand by returning another Altergeist card you control to your hand, enabling resource loops.

Altergeist Hexstia

Link/Effect

The workhorse Link monster. Provides a Spell/Trap negate by tributing a monster it points to. When sent to the GY, it searches for any Altergeist card.

Altergeist Primebanshee

Link/Effect

A key extender. As a quick effect, it can tribute an Altergeist monster to summon another one from the Deck to a zone it points to, enabling surprise disruptions.

Altergeist Protocol

Continuous Trap

Provides crucial protection by preventing your Altergeist card activations and effects from being negated. It can also negate a monster effect by sending an Altergeist card to the GY.

Altergeist Manifestation

Normal Trap

The searchable revival trap for the archetype. It allows you to Special Summon an Altergeist monster from your GY, enabling Link climbing and recursion plays.

Banlist Impact

While the Altergeist core remains untouched, the archetype's medium means restrictions on generic support cards do have an impact.

Affected Synergistic Cards

Limited

  • Harpie's Feather Duster
  • Solemn Judgment

Meta Implications: Despite restrictions on support cards, Altergeist's high allows the deck to remain viable with alternative tech choices.

Banlist Status Summary

+ analyzed • 0 archetype restrictions2 synergistic cards restricted