Orchestrating the Insect Swarm
The "Battlewasp" archetype is a WIND Insect strategy defined by its "glass cannon" nature, focusing on rapid Special Summons to build a powerful Synchro-based board. While the name suggests a focus on wasps, its true potential is unlocked by the lynchpin Xyz Monster, Number 3: Cicada King. This card provides the negation and recursion that transforms the deck from a simple swarm strategy into a formidable combo engine. The deck is known for its incredibly high power ceiling but is balanced by a significant fragility to disruption, making it a high-risk, high-reward choice that thrives as the core of a wider "Insect Pile" strategy.
The most critical Normal Summon, searching any "Battlewasp" to start combos and providing a monster negate for the end board.
A free Special Summon from the hand that provides instant material for Synchro plays, locking you into Insects.
A powerful recovery tool that revives a small Insect from the Graveyard on Normal Summon to restart or extend plays.
A Level 8 Synchro boss that can attack twice and debuff the opponent's entire field, enabling OTKs.
The ultimate Level 12 boss. Banishes all your Insects from GY to massively debuff the opponent and floats into three monsters if destroyed.
A simple but effective "Monster Reborn" for the archetype, perfect for extending combos or recovering resources.
The deck's most explosive sequence is its "1.5-card" combo, which converts `Battlewasp - Rapier the Onslaught` and any discard into a board full of interruptions.
Activate Rapier in hand, discard an Insect. Special Summon Rapier and place Battlewasp Wind from the Deck.
Use Wind to search, then Synchro Summon Sachi. Activate Sachi, returning Wind to hand for an extra Normal Summon. Re-activate Wind for a second search.
Use the extra Normal Summon and searches to continue climbing into Synchro monsters like Diabolantis and trigger GY effects (Gokipole, Resonance Insect) to build a massive board.
The combo culminates in a diverse fortress of synergistic interruptions. A typical end board is a formidable "Insect Pile" designed to systematically dismantle the opponent's turn.
Protects all your Insects from targeting effects, anchoring the board.
Provides a reusable monster negate that also revives an Insect from the GY.
Offers a Quick Effect monster negate by tributing another Insect.
BACKROW
The searchable Counter Trap provides a powerful, often unexpected, omni-negate to shut down a key play from the opponent.
GRAVEYARD
Lurking in the GY, this monster can be banished to Special Summon itself and trigger a devastating board wipe on the opponent's turn. (Note: Custom Card)
As of the current TCG format, the Cicada archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Battlewasp - Sting the Poison
• Beetrooper Fly & Sting
• Diabolantis the Menacing Mantis
• Giant Beetrooper Invincible Atlas
• Number 3: Cicada King
+ Related cards checked:
• Battlewasp - Grand Partisan the Revolution
• Battlewasp - Rapier the Onslaught
• Battlewasp - Sachi the Ceremonial Bow analyzed •
0 restrictions found •
All cards legal at 3 copies
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