Masters of Attrition
The "Hand" series is a classic Yu-Gi-Oh! engine, not a self-contained archetype. It is distinct from the modern "hand trap" (like Ash Blossom), and instead comprises a cohesive series of on-field monsters: Fire Hand, Ice Hand, Thunder Hand, Magic Hand, and Prominence Hand. These cards are not "hand traps" but rather a compact, "splashable" engine designed for control and resource generation.
The engine's design is linked to the April 2014 "H.A.T." (Hand, Artifact, Traptrix) format, which represents its peak competitive relevance. The "Hands" exemplify a design philosophy of small, generic, self-contained engines that create an interactive, attrition-based metagame. This report will focus exclusively on this specific series of five monsters and their role in dismantling an opponent's board.
The monster removal specialist. When destroyed by the opponent, it destroys one of their monsters, then Special Summons Ice Hand from the deck.
The Spell/Trap disruption specialist. When destroyed by the opponent, it destroys one of their S/T cards, then Special Summons Fire Hand from the deck.
A reactive extender. If a monster with 1600 ATK/DEF (like Fire or Ice Hand) is destroyed, this card summons itself from the hand/GY and destroys one card (non-targeting).
A proactive Xyz enabler. If you control another "Hand" monster, you can Special Summon this card from your hand, instantly setting up a Rank 4 play.
A specialized punish card. When the opponent adds a card from their Deck to their hand (except by drawing), you can send it to the GY and inflict 800 damage. This was a rare tech choice, not part of the core engine.
The engine's power was not in explosive combos, but in a relentless, self-perpetuating loop of destruction that forced the opponent into a no-win scenario. Any attempt to interact with the board resulted in a net loss of resources.
The loop begins. The opponent destroys Fire Hand (by battle or effect). Its effect triggers, destroying an opponent's monster.
Fire Hand's effect resolves, Special Summoning Ice Hand from the Deck. The opponent has lost a monster, and you have replaced yours.
The opponent is forced to destroy Ice Hand. Its effect triggers, destroying an opponent's Spell/Trap card.
Ice Hand's effect resolves, Special Summoning Fire Hand from the Deck. The loop is reset, ready to begin again.
The "Hand" engine's end board was not a field of negates, but a state of overwhelming resource superiority. The goal was to establish a single, powerful Rank 4 Xyz monster, backed by the recurring "Hand" loop and a field of disruptive Trap Cards.
HIGH IMPACT: The Hand archetype faces significant restrictions on the TCG banlist with Artifact Scythe and Abyss Dweller forbidden.
Meta Implications: The loss of Artifact Scythe, Abyss Dweller significantly impacts the archetype's power level and consistency. Players will need to adapt their strategies accordingly.
Banlist Status Summary
Core cards checked:
• Abyss Dweller
• Artifact Moralltach
• Artifact Scythe
• Evilswarm Exciton Knight
• Fire Hand
• Ice Hand
• Number 101: Silent Honor ARK
analyzed •
2 total restrictions found
• 2 archetype cards
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