NEXUS

Executive Summary

The Helios series is a classic, non-archetypal monster line from the Yu-Gi-Oh! GX era, embodying a "banish beatdown" strategy. Its core identity revolves around controlling the game by removing the Graveyard (GY) as a resource. This is achieved through powerful floodgate cards that banish cards instead of sending them to the GY. Subsequently, the strategy summons progressively larger monsters whose power scales directly with the number of banished cards, creating a formidable offensive threat. While devastating to GY-reliant decks, the series is burdened by design flaws that make it a casual, "for fun" strategy.

Anatomy of the Sun Gods

The Helios series is a linear, evolutionary chain of three monsters. Their strategy is slow, vulnerable, and inconsistent by modern standards, as they lack any in-theme searchers or protection.

Helios - The Primordial Sun
Missing: 54493213

Helios - The Primordial Sun

The Level 4 starter. Its ATK/DEF is the number of banished monsters x 100. Its main purpose is to be Special Summoned by Macro Cosmos to serve as tribute for its next form.

Helios Duo Megistus
Missing: 80887952

Helios Duo Megistus

The Level 6 mid-boss. Tributed from Helios, its ATK/DEF becomes banished monsters x 200. Its revival effect is flawed, as it requires being sent to the GY, which the deck's own floodgates prevent.

Helios Trice Megistus
Missing: 17286057

Helios Trice Megistus

The Level 8 final form. Tributed from Duo, its ATK/DEF is banished monsters x 300 and it can attack twice. It suffers from the same "Macro Cosmos Paradox" as its predecessor, making it fragile.

Igniting the Engine: Key Enablers

The strategy is less about the monsters and more about establishing a game state. The objective is to activate a card that disables the Graveyard.

Macro Cosmos
Missing: 30241314

Macro Cosmos

The single most important card. This Continuous Trap banishes any card sent to the GY. Crucially, its activation effect also lets you Special Summon Helios - The Primordial Sun directly from your deck.

Dimensional Fissure
Missing: 81674782

Dimensional Fissure

A Continuous Spell that banishes any monster sent to the GY. While it only affects monsters, it's faster than Macro Cosmos and still fuels your monsters' ATK while disrupting the opponent.

Dimension Shifter
Missing: 91800273

Dimension Shifter

A powerful hand trap. If you have no cards in your GY, you can send it to the GY to make any card sent to the GY banished instead for two full turns, often stopping an opponent's turn completely.

The True King of Banishment

A critical analysis reveals that the Helios monsters are not the optimal boss monsters for their own strategy. That title belongs to a more efficient, generic alternative.

Gren Maju Da Eiza
Missing: 36584821

Gren Maju Da Eiza

This Level 3 monster is almost strictly superior to Helios Trice Megistus. Its ATK/DEF becomes the number of *your* banished cards x 400.

  • Higher Scaling: x400 ATK vs. Helios's x300.
  • Counts All Cards: Counts banished Spells, Traps, and monsters (face-up or face-down), unlike Helios which only counts monsters.
  • Synergy: Works perfectly with Pot of Desires (banish 10 face-down = 4000 ATK) and Eater of Millions.
  • Simplicity: It's a simple Normal Summon, not a fragile 3-turn tribute chain.

Most modern "Helios" decks are actually Gren Maju Da Eiza decks that may run one Helios - The Primordial Sun as a free monster from Macro Cosmos.

The Solitary Behemoth Endboard

Unlike modern combo decks, the Helios/Banish endboard is remarkably simple: a single, high-ATK "beatstick" alongside an active floodgate.

The Finisher

Gren Maju Da Eiza
Missing: 36584821
  • One Monster: A single Gren Maju Da Eiza (or Helios Trice Megistus).
  • Massive ATK: Easily reaches 4000-8000+ ATK from Pot of Desires or Eater of Millions.
  • Threat: Aims to end the game in a single attack (OTK).

The Control

Macro Cosmos
Missing: 30241314
  • One Floodgate: An active Macro Cosmos or Dimensional Fissure.
  • Disruption: This card does all the work, disabling the opponent's entire GY-based strategy.
  • Weakness: The entire board is fragile and has no protection. It folds to a single Spell/Trap removal card.

Competitive Analysis

Strengths

  • Anti-Meta: Devastating to any deck that relies on the Graveyard (e.g., Tearlaments, Fire King, Zombies).
  • Explosive OTK: Gren Maju can easily reach game-ending ATK values very quickly.
  • Powerful Floodgates: Access to some of the best floodgate cards in the entire game.

Weaknesses

  • Fragile: The entire strategy relies on its floodgates. A single Harpie's Feather Duster or Cosmic Cyclone can end the game.
  • Inconsistent: Lacks in-theme searchers; must hard-draw Macro Cosmos or Gren Maju.
  • "Macro Cosmos Paradox": The Helios monsters' own revival effects do not function under their ideal field.

Key Tech Cards

  • Pot of Desires: Banishes 10 cards to draw 2, providing +4000 ATK for Gren Maju.
  • Eater of Millions: A free Special Summon that banishes from your Extra Deck for fuel and provides monster removal.
  • Necroface: When banished (e.g., by Gold Sarcophagus), banishes the top 5 cards of *both* decks.

Banlist Impact

LOW IMPACT: The Helios archetype has been moderately restricted by the TCG banlist, with Dimension Shifter limited.

Archetype Cards

Limited

  • • Dimension Shifter

Banlist Status Summary

analyzed • 1 total restriction found • 1 archetype card