Executive Summary

In the history of the Yu-Gi-Oh! TCG, few cards command the same level of infamy and power as Pot of Greed. Its simple effect, "Draw 2 cards," is the absolute benchmark for card advantage'?the principle that the player with more options is more likely to win. This one card created an entire design philosophy. To understand the sprawling family of "Greed" cards , one must first deconstruct the progenitor. This series is not a formal archetype, but a collection of the game's most powerful draw spells, all balanced by increasingly severe costs and restrictions in an attempt to recapture the "costless +1" of the original.

Foundational Mechanic: Card Advantage

Pot of Greed
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The Costless "+1"

Pot of Greed provides a net "+1" in card advantage. You play one card (a -1) to draw two cards (a +2), for a total gain of one card. This simple math is the source of its immense power. It increases consistency, facilitates recovery, and helps find answers, all for zero cost. Its Forbidden status is a permanent acknowledgment that a free "+1" is too powerful for the modern game.

Pot of Desires
Missing: 35261759

The Modern Heirs: Power with a Price

All modern "Pot" cards are balanced by introducing a significant cost. Pot of Desires banishes 10 cards from the Main Deck. Pot of Prosperity banishes 3 or 6 from the Extra Deck and halves battle damage. These costs force players to make strategic trade-offs, exchanging one resource (Deck, Extra Deck, Battle Phase) for another (card advantage or consistency).

Core Synergy: The "Jar" Loop

While not a competitive combo, the "Greed" family has its own thematic synergies. The most notable is the interaction between `Jar of Greed` and `Jar Turtle`, which transforms a slow draw card into a reusable engine.

Jar Turtle
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1

Establish the Engine

Have Jar Turtle face-up on the field. Its Continuous Effect is now active: "Each time 'Jar of Greed' is activated, draw 1 card".

Jar of Greed
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2

Activate the Trap

Activate a set Jar of Greed. Its effect ("Draw 1 card") resolves. This triggers Jar Turtle's effect.

Pot of Greed
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3

The "Pot of Greed" Trap

Jar Turtle's effect resolves, allowing you to draw a *second* card. This two-card combination turns the slow, "+0" `Jar of Greed` into a trap-speed "Draw 2"'?a `Pot of Greed` that can be activated on the opponent's turn.

The "Greed" End Board: Maximize Hand Size

A casual "Greed" deck's win condition is not a board of negates, but to weaponize card advantage itself. The goal is to assemble a massive hand and win with a single, devastating attack from Muka Muka.

The Weapon: (Enraged) Muka Muka

Enraged Muka Muka
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  • Muka Muka: Gains 300 ATK/DEF for each card in your hand.
  • Enraged Muka Muka: Gains 400 ATK/DEF for each card in your hand.
  • The Goal: With a 15-card hand, `Enraged Muka Muka` becomes a 6000 ATK monstrosity.

The Engine: Infinite Draw

Infinite Cards
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  • Infinite Cards: Removes the hand size limit, allowing you to hoard resources.
  • Draw Engine: Use all "Pot" and "Jar" cards (`Shard of Greed`, `Reckless Greed`, etc.) to draw relentlessly.
  • Solemn Wishes: A casual tech card that gains you 500 LP for every card you draw, making you immune to burn damage while you build your hand.

Competitive Analysis

Strengths

  • Unmatched Consistency: Cards like Prosperity let you dig 6 cards deep for a specific starter or "silver bullet."
  • Raw Draw Power: Extravagance and Desires provide a "+1" in card advantage, which is rare and powerful.
  • Resource Recovery: Pot of Avarice recycles key monsters (including from the Extra Deck) while also drawing 2 cards.

Weaknesses

  • High-Risk Costs: Desires can banish all copies of a key card. Extravagance can banish a needed Extra Deck monster.
  • Heavy Restrictions: Most "Pot" cards prevent you from drawing more cards (e.g., Prosperity, Extravagance) or from Special Summoning (Duality).
  • "Ashable": All "Pot" cards that draw or search are extremely vulnerable to Ash Blossom & Joyous Spring.

Thematic Support

  • Shard of Greed: A "Pot of Greed" on a two-turn delay. Too slow for competitive play, but highly thematic.
  • Goblin of Greed: A floodgate monster that stops both players from discarding for cost, mechanically "hoarding" cards.
  • Moray of Greed: A hand-fixing card for WATER decks that shuffles 2 to draw 3, acting as a powerful consistency tool.

The "Greed" Lineage: Key Cards

A detailed overview of the direct support and thematic cards related to the "Greed" series.

Spirit of the Pot of Greed

LIGHT Fairy / Effect

If a player activates 'Pot of Greed', this face-up card allows them to draw 1 additional card, turning the "Draw 2" into a "Draw 3".

Avatar of The Pot

EARTH Rock / Effect

By sending 1 'Pot of Greed' from your hand to the GY, this card lets you draw 3 cards. A different way to get a "+1" that digs deeper.

Jar Robber

Quick-Play Spell

A direct counter that can only be chained to 'Pot of Greed'. It negates the effect and lets you draw 1 card instead.

Goblin of Greed

DARK Fiend / Effect

This monster acts as a floodgate, preventing either player from activating effects by discarding from their hand, forcing everyone to be "greedy."

Banlist Impact

SIGNIFICANT IMPACT: The Legacy of Greed archetype faces significant restrictions on the TCG banlist with Pot of Greed forbidden.

Archetype Cards

Forbidden

  • • Pot of Greed

Meta Implications: The loss of Pot of Greed significantly impacts the archetype's power level and consistency. Players will need to adapt their strategies accordingly.

Banlist Status Summary

+ analyzed • 1 total restriction found • 1 archetype card