The Mayakashi archetype is a multi-attribute collection of Zombie monsters centered around a unique, recursive Synchro and Link Summoning strategy. Its core gameplay revolves around rapidly filling the Graveyard (GY) with Extra Deck monsters to enable a resilient, long-term grind game. Understanding the specific role of each of these spectral entities is paramount to unlocking the archetype's intricate combo potential.
Hajun, the Winged Mayakashi: The premier one-card starter, Special Summoning any Mayakashi from the Deck.
Mayakashi Return: A versatile searcher that can add any Mayakashi card to hand or send it to the GY.
Dakki, the Graceful Mayakashi: The pivotal Tuner that revives itself from the GY whenever a Mayakashi is summoned from the Extra Deck. This is not a once-per-turn effect.
Yuki-Musume, the Ice Mayakashi: A powerful extender that can summon itself from the hand or GY, sending a Zombie from Deck to GY as cost.
Ghost Meets Girl: A devastating floodgate trap that stops all Special Summons for a turn.
Mayakashi Winter: Provides recursion by banishing itself from the GY to revive a Mayakashi.
The Mayakashi strategy is a two-part process. On your turn, you perform the "Ascent" to climb into powerful monsters and fill your Graveyard. On your opponent's turn, you unleash the "Descent," a chain reaction of revivals that disrupts their plays.
Start with your Level 1/3 monster and the Level 2 Tuner Dakki. Each time you Synchro Summon, Dakki revives from the GY, allowing you to immediately climb to the next level.
Synchro into LV3 Oboro-Guruma
Dakki revives. Synchro into LV5 Tsuchigumo
Dakki revives. Synchro into LV7 Tengu
Dakki revives. Synchro into LV9 Yoko
Dakki revives. Synchro into LV11 Gashadokuro
Goal: Fill your GY with all five Synchro monsters.
After reaching your final Synchro, use it and the revived Dakki to Link Summon into the powerful Mayakashi Link monsters.
LV11 + Dakki ? Link-2 Yuki-Onna
Dakki revives. Link-2 + Dakki ? Link-3 Icicle Yuki-Onna
Dakki revives. Link-3 + Dakki ? Link-4 Absolute Zero
Goal: End your turn with a powerful Link monster on the field.
On your opponent's turn, when your high-level Synchro is destroyed, you revive the next one down from your GY, triggering a powerful disruptive effect.
LV11 Gashadokuro: Becomes unaffected by card effects.
LV9 Yoko: Destroys 1 monster.
LV7 Tengu: Destroys 1 Spell/Trap.
LV5 Tsuchigumo: Mills 3 cards from each Deck.
LV3 Oboro-Guruma: Grants battle protection for the turn.
Goal: Punish your opponent's actions with a chain of effects.
A strong Mayakashi end board isn't about multiple omni-negates, but about creating layered, recursive threats that disrupt the opponent. The ideal setup combines on-field presence with a fully stocked Graveyard.
End on a Link-3 or Link-4 like Yuki-Onna, the Icicle Mayakashi. This provides crucial monster negation and a GY effect to revive a Zombie Synchro on the opponent's turn, restarting your chain of disruption.
Use an extender like Mezuki to bring back a high-impact Synchro like Yoko, the Graceful Mayakashi. This applies immediate pressure with its non-targeting monster destruction effect.
Search and Set a powerful trap. Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga is the prime choice, acting as a searchable floodgate that can end the opponent's turn on its own.
This is the most crucial component. Having the entire Synchro ladder (Levels 3, 5, 7, 9, 11) in the GY is non-negotiable, as it is the foundation of your entire grind game and turn-two disruption.
The Mayakashi archetype, with its Mayakashi specializes in Synchro ladder climbing through destruction triggers, creating a graveyard-centric recursion engine that thrives in extended duels., operates at full power with no restrictions on the current TCG banlist.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Gashadokuro, the Skeletal Mayakashi
• Hajun, the Winged Mayakashi
• Mayakashi Dakki
• Mezuki
• Oboro-Guruma, the Wheeled Mayakashi
• Shiranui Solitaire
• Tsuchigumo, the Poisonous Mayakashi
• Yoko, the Graceful Mayakashi
• Yuki-Onna, the Absolute Zero Mayakashi
+ Related cards checked:
• Doomking Balerdroch
• Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga
• Mezuki
• Shiranui Solitaire
• Zombie World analyzed •
0 restrictions found •
All cards legal at 3 copies
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