Executive Summary: A Package, Not an Archetype

An analysis of "Obelisk the Tormentor" decks must begin by dismantling a common misconception: there is no competitively viable "Obelisk" archetype. The standalone structure deck is suitable only for casual play.

The true function of Obelisk in a contemporary setting is as a high-impact "boss monster package." This package consists of Obelisk, its powerful Spell/Trap support, and generic Divine-Beast cards. This entire package is then integrated into a more consistent, meta-relevant "engine" (like Horus, Lair of Darkness, or Floowandereeze) that compensates for the God Card's inherent flaws.

The core philosophy is a "go-second" board-breaking strategy designed to achieve a One-Turn Kill (OTK). This is dictated by its most powerful support, Soul Crossing (which uses the opponent's monsters for the Tribute Summon) and Fist of Fate (which provides un-negatable field wipes). The goal is not to build a board, but to summon a 4000 ATK behemoth, wipe the field clean, and attack for game.

Anatomy of a God

Obelisk the Tormentor
Missing: 10000000

Obelisk the Tormentor

Level 10 DIVINE Divine-Beast / Effect
ATK/ 4000 DEF/ 4000

Summoning & Protection: Requires 3 Tributes to Normal Summon. The Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated.

Targeting Immunity: Neither player can target this card with card effects.

God Hand Crusher: You can Tribute 2 monsters; destroy all monsters your opponent controls. Cannot attack the turn this effect is activated.

Vulnerability: Immune only to targeting effects. Still vulnerable to non-targeting removal like Raigeki, Mirror Force, or Kaiju monsters.

The Divine Arsenal

To address Obelisk's challenges, a small but potent suite of divine support cards was developed. Many of these cards feature the text: "This card's activation and effect cannot be negated."

Offense & Searching

Soul Energy MAX!!! (Normal Trap)

Tribute 2 other monsters to destroy your opponent's monsters and inflict 4000 damage. Its GY effect is the deck's main searcher, adding Obelisk from Deck to hand and allowing an immediate Normal Summon.

Protection & Disruption

Fist of Fate (Quick-Play Spell)

An un-negatable monster negate & destroy. If used in your Main Phase, it also destroys all opposing Spells/Traps. A full board wipe.

The Breaking Ruin God (Quick-Play Spell)

An un-negatable Special Summon of Obelisk from hand/GY, making it unaffected by opponent's card effects for the turn. This patches its non-targeting vulnerability. Its GY effect banishes the opponent's GY.

The Board Breaker

Soul Crossing (Quick-Play Spell)

The "true" solution to summoning Obelisk. This card allows you to Tribute Summon a Divine-Beast using your opponent's monsters as Tributes. It turns Obelisk's 3-Tribute cost into a devastating, non-targeting board wipe.

The Divine Buff

Divine Evolution (Normal Spell)

An un-negatable buff that "chooses" (does not target) Obelisk. It gains 1000 ATK/DEF, its activated effects cannot be negated (protecting its board wipe), and it gains a new effect to send an opponent's monster to GY when it attacks.

Solving the 3-Tribute Problem

Obelisk's greatest challenge is its 3-Tribute cost. While Soul Crossing bypasses this by using the opponent's board, other engines are needed to generate your own fodder.

Reactor Slime
Missing: 79387392

The "Slime" Engine

Reactor Slime, on Normal Summon, Special Summons 2 "Slime Tokens." This card plus its two tokens instantly provides the 3 Tributes needed.

Restriction: This locks you into only summoning Divine-Beast monsters for the rest of the turn, preventing all Extra Deck plays.

Ra's Disciple
Missing: 74875003

The "Disciple" Engine

Ra's Disciple, when Summoned, lets you Special Summon up to 2 more copies from your hand or Deck. This is a one-card-to-three-monsters engine.

Restriction: Even more restrictive. You cannot Special Summon other monsters at all, except by its own effect.

Core Combos & Synergistic Engines

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The deck's most common path to searching and summoning Obelisk when a Tribute engine is already available.

Foolish Burial Goods
Missing: 35726888
1

Activate Foolish Burial Goods

Activate Foolish Burial Goods. This sends 1 Soul Energy MAX!!! from your Deck to the GY, setting up its secondary effect.

Reactor Slime
Missing: 79387392
2

Establish 3 Tributes

Through a separate engine (like Reactor Slime + 2 Tokens, or the Horus engine), place 3 monsters on your field.

Soul Energy MAX!!!
Missing: 79339613
3

Activate GY Effect

During your Main or Battle Phase, activate the effect of Soul Energy MAX!!! in your GY.

Obelisk the Tormentor
Missing: 10000000
4

Search & Summon the God

Banish Soul Energy MAX!!!. Its effect adds Obelisk the Tormentor from Deck to hand, then immediately allows you to Normal Summon it by Tributing your 3 monsters.

The deck's "go-second" power play, resulting in a fully protected monster that wipes both the field and GY.

The Breaking Ruin God
Missing: 85182315
1

Activate Un-Negatable Spell

With Obelisk in hand or GY, activate the Quick-Play Spell The Breaking Ruin God. Its activation and effect cannot be negated.

Obelisk the Tormentor
Missing: 10000000
2

Special Summon Obelisk

Special Summon Obelisk the Tormentor. For the rest of this turn, it is unaffected by all opponent's card effects, patching its key weakness.

Imsety, Glory of Horus
Missing: 84941194
3

Activate Obelisk's Effect

Tribute 2 other monsters (e.g., from a Horus or Reactor Slime engine) to activate your unaffected Obelisk's effect, destroying all monsters your opponent controls.

The Breaking Ruin God
Missing: 85182315
4

Trigger & Banish from GY

Because you Tributed 2 monsters, The Breaking Ruin God's GY effect triggers. Banish it to banish all monsters in your opponent's GY and inflict burn damage. A total field and GY wipe.

The most fluid hybrid, using the Horus engine to discard support cards as a cost and swarm the field for Tributes.

Imsety, Glory of Horus
Missing: 84941194
1

Activate Imsety (Cost as Benefit)

Activate Imsety, Glory of Horus from hand. Send itself and Soul Energy MAX!!! to the GY as cost. Imsety's effect searches King's Sarcophagus.

King's Sarcophagus
Missing: 16528181
2

Activate Sarcophagus

Activate King's Sarcophagus. This allows your Horus monsters to Special Summon themselves from the GY.

Qebehsenuef, Protection of Horus
Missing: 74725513
3

Swarm the Field

Imsety Special Summons itself. Use Sarcophagus to send/summon 2 more Horus monsters (like Qebehsenuef and Hapi). You now have 3 monsters on field for Tributes.

Soul Energy MAX!!!
Missing: 79339613
4

Activate GY Effect

Activate the Soul Energy MAX!!! you discarded in Step 1. Banish it from the GY.

Obelisk the Tormentor
Missing: 10000000
5

Summon the God

The GY effect resolves: add Obelisk the Tormentor from Deck to hand, then immediately allows you to Normal Summon it by Tributing your 3 Horus monsters.

This "go-second" variant uses the opponent's monsters as fuel for both summoning Obelisk and paying for its effects.

Lair of Darkness
Missing: 59160188
1

Activate Lair of Darkness

Activate the Field Spell Lair of Darkness. This turns all face-up monsters on the field (including your opponent's) into DARK attribute.

Soul Crossing
Missing: 5253985
2

Activate Soul Crossing

Activate Soul Crossing. Tribute 3 of your opponent's monsters to Normal Summon Obelisk the Tormentor from your hand.

Obelisk the Tormentor
Missing: 10000000
3

Activate Obelisk's Effect via Lair

Lair of Darkness has a second effect: to pay for an effect cost, you can Tribute 1 DARK monster your opponent controls. You can now activate Obelisk's board wipe by Tributing 1 monster you control and 1 of your opponent's remaining monsters.

This hybrid leverages a rare mechanical overlap: Floowandereeze locks you out of Special Summons, but Obelisk is Normal Summoned.

Floowandereeze & Robina
Missing: 18940725
1

Perform Floowandereeze Combo

Perform the standard Floowandereeze combo (e.g., Robina -> Eglen -> Stri). This combo chain naturally places 3 monsters on the field for Tributes, all while respecting the "no Special Summon" lock.

Obelisk the Tormentor
Missing: 10000000
2

Summon Obelisk, Not Empen

Instead of Tributing your 3 monsters for the archetype's boss monster, Floowandereeze & Empen, you simply Normal Summon Obelisk the Tormentor instead. It fits seamlessly into the game plan.

Soul Crossing
Missing: 5253985
3

Alternative: Search Soul Crossing

The Floowandereeze engine is also used as a hyper-consistent delivery system to search for the real win condition: Soul Crossing, allowing you to use the opponent's board instead.

The Final Board & Win Condition

The OTK Path (Going Second)

Soul Crossing
Missing: 5253985
  • Activate Soul Crossing to Tribute 3 opposing monsters and summon Obelisk.
  • Activate Fist of Fate during your Main Phase to negate/destroy a remaining monster and wipe all backrow.
  • Alternatively, use The Breaking Ruin God to summon an unaffected Obelisk.
  • Attack with your 4000 ATK Obelisk for game.

The "Stun" Path (Going First)

Mound of the Bound Creator
Missing: 269012
  • End on a Normal Summoned Obelisk.
  • Activate the Field Spell Mound of the Bound Creator. This is the critical piece.
  • Mound makes Obelisk immune to targeting AND destruction by card effects, patching its biggest weakness.
  • Set Fist of Fate for an un-negatable monster negate.
  • Set Soul Energy MAX!!! to wipe their board and inflict 4000 damage if they over-commit.

Strategic Vulnerabilities

Despite its un-negatable support, the Obelisk package is a "rogue" strategy at best due to several fundamental flaws.

The Targeting Fallacy

Obelisk's built-in "cannot be targeted" protection is outdated and easily bypassed by modern staples.

  • "Kaiju" Monsters: Cards like Gameciel Tribute Obelisk as a cost, which does not target and cannot be stopped.
  • Link Summons: Underworld Goddess of the Closed World can use Obelisk as Link Material from your side of the field.
  • Board Wipes: Raigeki and Dark Hole do not target and will destroy Obelisk (unless Mound of the Bound Creator is active).
  • Negation: Forbidden Droplet and Skill Drain will negate Obelisk's effects.
Gameciel, the Sea Turtle Kaiju
Missing: 55063751
Underworld Goddess of the Closed World
Missing: 98127546

Critical Chokepoints

The deck is not a "funnel" combo but a "critical mass" deck. The best way to stop it is to deny the Tributes.

  • Handtraps: Ash Blossom is devastating. Use it to negate Ra's Disciple (to stop the summons from Deck) or Reactor Slime (to stop the Tokens).
  • Engine Disruption: Destroying King's Sarcophagus or Lair of Darkness disables those engines entirely.
  • Field Spell Removal: Cosmic Cyclone is the best counter to Mound of the Bound Creator, as it banishes it. (Destroying it would let the opponent search for Obelisk).
Ash Blossom & Joyous Spring
Missing: 14558127
Cosmic Cyclone
Missing: 8267140

Catastrophic Economy

This is the deck's unfixable, fundamental flaw. The card advantage trade is a disaster by modern standards.

  • To Normal Summon Obelisk, you invest 3 monsters (a -3).
  • To activate Obelisk's board wipe, you must Tribute 2 more monsters (a -2).
  • This means you invest five monsters just to wipe the board and end on a single monster.
  • A modern deck invests 5 monsters to build an endboard of 4+ interruptions. This is why the only functional builds are those that outsource the cost to the opponent (via Soul Crossing) or use a free engine (like Horus).

Live TCG Banlist Status

Banlist Impact

MODERATE IMPACT: The Obelisk the Tormentor archetype has been moderately restricted by the TCG banlist, with 3 cards limited.

Archetype Cards

Limited

  • • Triple Tactics Talent
  • • Monster Reborn
  • • Called by the Grave

Meta Implications: Thanks to its The archetype is completely untouched by banlist restrictions, maintaining maximum consistency for tribute summoning strategies., Obelisk the Tormentor remains playable despite the limitations.

Banlist Status Summary

analyzed • 3 total restrictions found • 3 archetype cards

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