A Deep Dive into the 2500 ATK/DEF Engine
The Regenesis archetype is a control-oriented, resource-grinding engine that excels in protracted duels. Its core mechanic is a strict dependency on monsters with 2500 original ATK or DEF, forcing it to integrate with external engines. The archetype's identity is defined by its self-sustaining resource loop, with the original Regenesis Lord establishing its Turn 1 setup. The new addition of Regenesis Overlord provides a crucial "Finisher" role, giving the deck a powerful, searchable board-breaker and OTK enabler for subsequent turns.
The archetype's monsters require a monster with 2500 original ATK or DEF on the field to be Special Summoned, creating a deliberate dependency on external "host" archetypes like Kashtira, Bystial, or Dogmatika to start its plays.
Core monsters return to the hand from the GY during the opponent's End Phase. This creates a relentless resource loop, allowing the deck to out-value opponents in a war of attrition rather than aiming for a swift OTK.
Key cards like Regenesis Code lock the player out of the Extra Deck. This guides the strategy towards Main Deck-focused engines and makes it inherently resilient to common Extra Deck counters like Kaijus or Super Polymerization.
The primary starter and searcher. Special Summons itself from hand and searches any "Regenesis" card, acting as the main consistency tool. Use it to search `Lord` on Turn 1 or `Overlord` on Turn 2+.
The archetype's omni-negate. A Quick Effect that sends another "Regenesis" card to the GY to negate and destroy. Crucially, this is used to discard `Regenesis Overlord` from hand to the GY, setting up its summon.
A versatile Continuous Trap (often Set by `Lord`). Can send a "Regenesis" monster from Deck to GY to disrupt, or send itself to mass-summon "Regenesis" monsters from hand, GY, or banishment.
Dedicated backrow removal. Tributes itself as a Quick Effect to target and banish one Spell/Trap the opponent controls.
Monster removal. Tributes itself as a Quick Effect to target an opponent's monster and return it to the hand, providing non-destruction interaction.
A powerful field spell that provides an extra Special Summon but locks you from the Extra Deck, reinforcing the Main Deck strategy.
This two-card combination represents the deck's most efficient *opening* play, establishing its core resource loop and interaction points.
With a 2500 ATK/DEF monster in hand, reveal it to Special Summon Regenesis Archfiend. Its effect activates, adding Regenesis Lord from your Deck to your hand.
Activate Regenesis Lord's effect, banishing the on-field Archfiend to Special Summon itself. Its on-summon effect triggers, allowing you to Set Regenesis Birth from your Deck.
The addition of Regenesis Overlord creates a new line. On Turn 2 or 3, you can instead:
The archetype's core strategy revolves around two distinct boss monsters: the "Setup" monster for Turn 1 (Lord) and the "Finisher" monster for Turn 2+ (Overlord).
The primary Turn 1 play. Summons itself from the Hand by banishing a 2500 ATK/DEF monster. Its on-summon effect Sets any "Regenesis" Spell/Trap directly from the Deck, establishing your initial board and interactions.
This key addition is the Turn 2+ board-breaker. Summons itself from the GY by banishing 2 monsters. It bounces opponent's cards (from field or GY) and makes all opponent's monsters lose 2500 ATK, enabling game-ending OTKs.
The standard *Turn 1* combo (which is unaffected by `Overlord`) results in a deceptive and highly interactive board state, ready to begin the resource grind.
Provides a formidable 2500 ATK body and enables further plays.
The key interaction piece. Can be used to disrupt the opponent or mass-summon your Regenesis monsters during their turn.
As of the current TCG format, the Regenesis archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Regenesis
• Regenesis Birth
• Regenesis Code
• Regenesis Commands
• Regenesis Cycle
• Regenesis Dragon
• Regenesis Lord
• Regenesis Overlord
• Regenesis Sage
• Regenesis Warrior
+ Related cards checked:
• Regenesis Archfiend analyzed •
0 restrictions found •
All cards legal at 3 copies
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