Executive Summary

The Regenesis archetype is a control-oriented, resource-grinding engine that excels in protracted duels. Its core mechanic is a strict dependency on monsters with 2500 original ATK or DEF, forcing it to integrate with external engines. The archetype's identity is defined by its self-sustaining resource loop, with the original Regenesis Lord establishing its Turn 1 setup. The new addition of Regenesis Overlord provides a crucial "Finisher" role, giving the deck a powerful, searchable board-breaker and OTK enabler for subsequent turns.

Core Mechanics & Philosophy

The "2500" Gimmick

The archetype's monsters require a monster with 2500 original ATK or DEF on the field to be Special Summoned, creating a deliberate dependency on external "host" archetypes like Kashtira, Bystial, or Dogmatika to start its plays.

The Grind Game

Core monsters return to the hand from the GY during the opponent's End Phase. This creates a relentless resource loop, allowing the deck to out-value opponents in a war of attrition rather than aiming for a swift OTK.

Main Deck Supremacy

Key cards like Regenesis Code lock the player out of the Extra Deck. This guides the strategy towards Main Deck-focused engines and makes it inherently resilient to common Extra Deck counters like Kaijus or Super Polymerization.

The Regenesis Cycle: Key Cards

Main Deck Engine & Support

Regenesis Archfiend

The primary starter and searcher. Special Summons itself from hand and searches any "Regenesis" card, acting as the main consistency tool. Use it to search `Lord` on Turn 1 or `Overlord` on Turn 2+.

Regenesis Sage

The archetype's omni-negate. A Quick Effect that sends another "Regenesis" card to the GY to negate and destroy. Crucially, this is used to discard `Regenesis Overlord` from hand to the GY, setting up its summon.

Regenesis Birth

A versatile Continuous Trap (often Set by `Lord`). Can send a "Regenesis" monster from Deck to GY to disrupt, or send itself to mass-summon "Regenesis" monsters from hand, GY, or banishment.

Regenesis Dragon

Dedicated backrow removal. Tributes itself as a Quick Effect to target and banish one Spell/Trap the opponent controls.

Regenesis Warrior

Monster removal. Tributes itself as a Quick Effect to target an opponent's monster and return it to the hand, providing non-destruction interaction.

Regenesis Code

A powerful field spell that provides an extra Special Summon but locks you from the Extra Deck, reinforcing the Main Deck strategy.

Core Combo: Turn 1 Setup (Archfiend + Enabler)

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This two-card combination represents the deck's most efficient *opening* play, establishing its core resource loop and interaction points.

Regenesis Archfiend
Missing: 95718355
1

Summon the Starter

With a 2500 ATK/DEF monster in hand, reveal it to Special Summon Regenesis Archfiend. Its effect activates, adding Regenesis Lord from your Deck to your hand.

Regenesis Lord
Missing: 22812963
2

Establish the Setup Boss

Activate Regenesis Lord's effect, banishing the on-field Archfiend to Special Summon itself. Its on-summon effect triggers, allowing you to Set Regenesis Birth from your Deck.

New Finisher Combo (Turn 2+)

The addition of Regenesis Overlord creates a new line. On Turn 2 or 3, you can instead:

  • Use Archfiend to search Regenesis Overlord (a "brick" in hand).
  • When your opponent activates an effect, chain Regenesis Sage, discarding Overlord as cost to negate.
  • Overlord is now perfectly loaded in the GY, ready to be Special Summoned (by banishing 2 monsters) for its powerful board-breaking effect.

Endboard & Follow-up Strategy

The Boss Monster Dichotomy

The archetype's core strategy revolves around two distinct boss monsters: the "Setup" monster for Turn 1 (Lord) and the "Finisher" monster for Turn 2+ (Overlord).

Regenesis Lord
Missing: 22812963

Regenesis Lord

The "Setup" Boss

The primary Turn 1 play. Summons itself from the Hand by banishing a 2500 ATK/DEF monster. Its on-summon effect Sets any "Regenesis" Spell/Trap directly from the Deck, establishing your initial board and interactions.

Regenesis Overlord
Missing: 47082621

Regenesis Overlord

The "Finisher" Boss

This key addition is the Turn 2+ board-breaker. Summons itself from the GY by banishing 2 monsters. It bounces opponent's cards (from field or GY) and makes all opponent's monsters lose 2500 ATK, enabling game-ending OTKs.

Typical Turn 1 Endboard

The standard *Turn 1* combo (which is unaffected by `Overlord`) results in a deceptive and highly interactive board state, ready to begin the resource grind.

Regenesis Lord
Missing: 22812963

Regenesis Lord

Provides a formidable 2500 ATK body and enables further plays.

Regenesis Birth
Missing: 27781371

Regenesis Birth (Set)

The key interaction piece. Can be used to disrupt the opponent or mass-summon your Regenesis monsters during their turn.

Interaction Paths:

  • Activate Regenesis Birth to flip an opponent's monster face-down and send Regenesis Sage to the GY.
  • Send Regenesis Birth to the GY to Special Summon the banished Archfiend and the GY Sage, establishing an on-field omni-negate.
  • Monsters sent to GY during the opponent's turn will return to your hand in their End Phase.

Competitive Analysis

Strengths

  • Endless Resources: The recursion loop makes it incredibly difficult to out-grind.
  • Potent Finishing Power: Regenesis Overlord provides a searchable board-breaker, GY-hate, and OTK enabler, solving the deck's lack of aggression.
  • Engine Versatility: Can hybridize with any archetype that provides a 2500 ATK/DEF body.
  • Resilience: Independence from the Extra Deck makes it immune to many common board-breaking strategies.

Weaknesses

  • T1 Choke Points: Relies heavily on resolving the initial 2500 ATK/DEF monster and the `Archfiend` search.
  • GY Fodder Dependency: `Overlord` requires 2 monsters in GY. The core "Regenesis" monsters recycle to hand, so the deck *needs* external engines (Dogmatika, Fiendsmith) to provide this fodder.
  • Graveyard Hate: Cards like Dimension Shifter or Bystial monsters can permanently break the resource loop.
  • Floodgates: Highly vulnerable to cards like Skill Drain and Anti-Spell Fragrance.

Synergistic Engines

  • Kashtira: Provides easy Level 7 bodies for Rank 7 Xyz plays and zone-locking.
  • Bystial: Offers GY disruption and powerful starters like The Bystial Lubellion.
  • Dogmatika: Highly consistent. Excels at loading the GY with monsters, providing the perfect "fodder" to summon `Regenesis Overlord`.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Regenesis archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

+ analyzed • 0 restrictions found • All cards legal at 3 copies

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