Executive Summary

The Sacred Beasts'?Uria, Hamon, and Raviel'?began as anime icons with immense power but impractical summoning conditions. Modern support has transformed them, shifting focus from their original summoning methods to a consistent engine that "cheats" them onto the field. This report analyzes how the Sacred Beasts evolved from three unwieldy titans into the synergistic core of a potent control and One-Turn Kill (OTK) deck, capable of establishing oppressive board states and ending duels with overwhelming force. The strategy now revolves around a suite of support cards designed to deploy the Three Phantoms with remarkable efficiency.

The Engine Room

The Prime Movers

The deck's consistency hinges on a core of 0 ATK/DEF Fiend monsters that search and summon the Sacred Beasts.

  • Dark Beckoning Beast: The one-card starter. On Normal Summon, it searches any "Sacred Beast" card and grants an additional Normal Summon for another 0 ATK/DEF Fiend.
  • Chaos Summoning Beast: Tributes itself to summon a Sacred Beast from the hand. Its GY effect banishes itself to search "Fallen Paradise".
  • Dark Summoning Beast: Tributes itself to summon a Sacred Beast from the hand or Deck, but prevents you from attacking that turn.

The Central Hub

The deck's spells provide recursion, protection, and card advantage, forming a resilient loop.

  • Opening of the Spirit Gates: A Continuous Spell that searches a monster on activation, revives a 0 ATK/DEF Fiend from the GY by discarding, and recycles a Continuous Spell from the GY.
  • Fallen Paradise: The Field Spell. While you control a Sacred Beast, it provides targeting and destruction protection and lets you draw 2 cards once per turn.

The Titans: Role and Application

Raviel, Lord of Phantasms
Missing: 69890967

Raviel, Lord of Phantasms

The primary beater. A 4000 ATK/DEF wall that enables a devastating OTK with its support card, Shimmering Scraper, which doubles its ATK to 8000 and allows it to attack all monsters.

Hamon, Lord of Striking Thunder
Missing: 32491822

Hamon, Lord of Striking Thunder

The defensive juggernaut. While in Defense Position, it forces the opponent to attack it. Its support spell, Cerulean Skyfire, provides a Spell/Trap negate, then swaps Hamon to Defense to activate its protection.

Uria, Lord of Searing Flames
Missing: 6007213

Uria, Lord of Searing Flames

The backrow punisher. It gains 1000 ATK for each Continuous Trap in the GY and can destroy a Set Spell/Trap once per turn. Its trap, Hyper Blaze, fuels its ATK and provides revival for any Sacred Beast.

Core Combo: The One-Card Starter

Unverified AI Content
This combo line is AI-generated and may contain errors or illegal plays (e.g., banned cards).
Know the correct line? Submit a Replay to fix this guide

This walkthrough demonstrates how a single Dark Beckoning Beast can establish your core board.

Dark Beckoning Beast
Missing: 81034083
1

Summon & Search

Normal Summon Dark Beckoning Beast. Activate its effect to search Chaos Summoning Beast. Use the additional Normal Summon to summon it.

Chaos Summoning Beast
Missing: 27439792
2

Summon a Titan

Activate Chaos Summoning Beast's effect, Tributing it to Special Summon Raviel, Lord of Phantasms from your hand (or Hamon/Uria).

Fallen Paradise
Missing: 13301895
3

Build the Fortress

Activate the GY effect of Chaos Summoning Beast, banishing it to add Fallen Paradise. Activate the Field Spell and use its effect to draw 2 cards.

The Grand Finale: Typical End Boards

The deck's goal is to establish a protected boss monster or, with a stronger hand, a complete lockdown of the opponent's monster effects.

The Core Fortress

Raviel, Lord of Phantasms
Missing: 69890967
  • A Sacred Beast (e.g., Raviel): A 4000 ATK/DEF body that's difficult to remove by battle.
  • Fallen Paradise: Provides complete targeting and destruction protection for your Beasts.
  • Card Advantage: The "Draw 2" from Fallen Paradise refills your hand with disruption or follow-up plays.

The "High Roll" Lockdown

Awakening of the Sacred Beasts
Missing: 53701259
  • Two+ Sacred Beasts: Achieved with Opening of the Spirit Gates, getting two different Beasts on field.
  • Awakening of the Sacred Beasts: With two Beasts, this Continuous Trap gains its devastating floodgate effect.
  • The Lock: "Negate the activated effects of monsters your opponent controls." This is a one-sided Skill Drain that paralyzes most decks.

Competitive Analysis

Strengths

  • High Consistency: Powerful one-card starters like Dark Beckoning Beast.
  • Strong Resilience: Fallen Paradise provides excellent protection, and the engine has many recovery loops.
  • Powerful End Boards: Can end on a 10,000 ATK OTK machine, a protected boss, or a one-sided Skill Drain.

Weaknesses

  • Normal Summon Reliant: The pure build is extremely vulnerable to hand traps (Ash, Imperm) on Dark Beckoning Beast.
  • Floodgate Vulnerability: Susceptible to cards like Macro Cosmos or Summon Limit that stop its engine.
  • Linear Combos: The main combo lines are predictable, allowing experienced opponents to disrupt key chokepoints.

External Engines & Hybrids

  • Branded & Bystial: The most competitive variant. Branded Fusion acts as an alternate starter, setting up the GY for Spirit Gates.
  • Eldlich: Synergizes with the focus on Continuous Traps, fueling Uria and recycling "Golden Land" cards with Awakening.
  • Dogmatika: Nadir Servant can send monsters to the GY while Ecclesia provides on-field negation.

The Phantasm Arsenal: Key Cards

A detailed overview of each card's individual role and effects.

Dark Beckoning Beast

Monster/Effect

The deck's one-card starter. Searches any "Sacred Beast" card and grants an additional Normal Summon for a 0 ATK/DEF Fiend.

Opening of the Spirit Gates

Continuous Spell

Multi-purpose engine hub. Searches a monster, revives a 0 ATK/DEF Fiend from GY, and recycles Continuous Spells.

Fallen Paradise

Field Spell

Provides targeting and destruction protection to all Sacred Beasts and offers a "Draw 2" effect once per turn.

Awakening of the Sacred Beasts

Continuous Trap

The ultimate lockdown tool. With two or more different Sacred Beasts, it becomes a one-sided Skill Drain.

Raviel, Lord of Phantasms - Shimmering Scraper

Monster/Effect

A hand-trap OTK enabler. Discards to double Raviel's ATK to 8000 and grant it a board-wiping attack. Recycles itself from the GY.

Armityle the Chaos Phantasm

Fusion/Effect

The primary OTK fusion. It becomes 10,000 ATK on your turn and cannot be destroyed by battle. Summoned with Dimension Fusion Destruction.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Sacred Beast archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies

Find Sacred Beast Decks

Explore deck lists from the YGOProDeck community featuring Sacred Beast. Find inspiration for your next build!