The Sacred Beasts'?Uria, Hamon, and Raviel'?began as anime icons with immense power but impractical summoning conditions. Modern support has transformed them, shifting focus from their original summoning methods to a consistent engine that "cheats" them onto the field. This report analyzes how the Sacred Beasts evolved from three unwieldy titans into the synergistic core of a potent control and One-Turn Kill (OTK) deck, capable of establishing oppressive board states and ending duels with overwhelming force. The strategy now revolves around a suite of support cards designed to deploy the Three Phantoms with remarkable efficiency.
The deck's consistency hinges on a core of 0 ATK/DEF Fiend monsters that search and summon the Sacred Beasts.
The deck's spells provide recursion, protection, and card advantage, forming a resilient loop.
The primary beater. A 4000 ATK/DEF wall that enables a devastating OTK with its support card, Shimmering Scraper, which doubles its ATK to 8000 and allows it to attack all monsters.
The defensive juggernaut. While in Defense Position, it forces the opponent to attack it. Its support spell, Cerulean Skyfire, provides a Spell/Trap negate, then swaps Hamon to Defense to activate its protection.
The backrow punisher. It gains 1000 ATK for each Continuous Trap in the GY and can destroy a Set Spell/Trap once per turn. Its trap, Hyper Blaze, fuels its ATK and provides revival for any Sacred Beast.
This walkthrough demonstrates how a single Dark Beckoning Beast can establish your core board.
Normal Summon Dark Beckoning Beast. Activate its effect to search Chaos Summoning Beast. Use the additional Normal Summon to summon it.
Activate Chaos Summoning Beast's effect, Tributing it to Special Summon Raviel, Lord of Phantasms from your hand (or Hamon/Uria).
Activate the GY effect of Chaos Summoning Beast, banishing it to add Fallen Paradise. Activate the Field Spell and use its effect to draw 2 cards.
The deck's goal is to establish a protected boss monster or, with a stronger hand, a complete lockdown of the opponent's monster effects.
A detailed overview of each card's individual role and effects.
Monster/Effect
The deck's one-card starter. Searches any "Sacred Beast" card and grants an additional Normal Summon for a 0 ATK/DEF Fiend.
Continuous Spell
Multi-purpose engine hub. Searches a monster, revives a 0 ATK/DEF Fiend from GY, and recycles Continuous Spells.
Field Spell
Provides targeting and destruction protection to all Sacred Beasts and offers a "Draw 2" effect once per turn.
Continuous Trap
The ultimate lockdown tool. With two or more different Sacred Beasts, it becomes a one-sided Skill Drain.
Monster/Effect
A hand-trap OTK enabler. Discards to double Raviel's ATK to 8000 and grant it a board-wiping attack. Recycles itself from the GY.
Fusion/Effect
The primary OTK fusion. It becomes 10,000 ATK on your turn and cannot be destroyed by battle. Summoned with Dimension Fusion Destruction.
As of the current TCG format, the Sacred Beast archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Armityle the Chaos Phantasm - Phantom of Fury
• Awakening of the Sacred Beasts
• Cerulean Skyfire
• Chaos Core
• Chaos Summoning Beast
• Dark Beckoning Beast
• Fallen Paradise
• Hamon, Lord of Striking Thunder
• Hyper Blaze
• Opening of the Spirit Gates
• Raviel, Lord of Phantasms
• Raviel, Lord of Phantasms - Shimmering Scraper
• Uria, Lord of Searing Flames
analyzed •
0 restrictions found •
All cards legal at 3 copies
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