The Sorrowful Sirens of the Abyss
The Tearlaments archetype fundamentally revolutionizes Yu-Gi-Oh! strategy by transforming the Graveyard into the primary axis of gameplay. Its core "Mill & Fuse" engine operates on a self-sustaining loop where sending cards from the Deck to the GY is not a cost, but the direct catalyst for powerful Fusion Summons. This creates a "cost-positive" system, allowing the deck to generate formidable board presence from minimal investment and maintain relentless pressure, making every move a potential step towards victory.
A key starter that mills 3 on summon. An ideal target to be sent from the Deck by cards like Spright Sprind.
The archetype's hand trap, enabling "Turn 0" plays by summoning itself and milling 3 in response to an opponent's monster effect.
A powerful extender that Special Summons itself from hand, initiating mills and triggering other Tearlaments' effects.
The premier Normal Summon. Sends any Tearlaments monster from Deck to GY to kickstart a Fusion Summon.
The Field Spell searcher that also provides an ATK boost and targeted destruction whenever you fuse.
A Continuous Spell that mills on summon and searches a Trap card when sent to the GY.
The core disruption Traps, providing monster negation and omni-negation while fueling your own engine.
The most direct one-card starter involves Normal Summoning Reinoheart. This single action begins a chain reaction that establishes your board by leveraging the GY. The watery grave becomes a stage where these sorrowful sirens weave the threads of fate.
Normal Summon Reinoheart. Activate his on-summon effect to send Tearlaments Merrli from your Deck to the Graveyard.
Merrli's effect triggers in the GY as Chain Link 1. Her effect allows you to Fusion Summon.
Resolve Merrli's effect, using herself from the GY and the on-field Reinoheart as materials to summon Tearlaments Rulkallos, shuffling the materials back into the Deck.
While the path is variable, a common and effective end board aims to establish multiple layers of disruption. This setup provides a Special Summon negate and other forms of interaction.
HIGH IMPACT: The Tearlaments archetype faces significant restrictions on the TCG banlist with Tearlaments Kitkallos and 3 other cards forbidden. Additionally, 3 cards are limited.
Meta Implications: While the loss of key cards is significant, Tearlaments players can adapt by Midrange/control grind game using remaining fusions and GY recursion.
Banlist Status Summary
Core cards checked:
• Abyss Dweller
• Agido the Ancient Sentinel
• Kelbek the Ancient Vanguard
• Primeval Planet Perlereino
• Tearlaments Cryme
• Tearlaments Havnis
• Tearlaments Kitkallos
• Tearlaments Merrli
• Tearlaments Metanoise
• Tearlaments Reinoheart
• Tearlaments Scheiren
• Tearlaments Scream
• Tearlaments Sulliek
analyzed •
7 total restrictions found
• 7 archetype cards
Explore deck lists from the YGOProDeck community featuring Tearlaments. Find inspiration for your next build!
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