Executive Summary

The Tearlaments archetype fundamentally revolutionizes Yu-Gi-Oh! strategy by transforming the Graveyard into the primary axis of gameplay. Its core "Mill & Fuse" engine operates on a self-sustaining loop where sending cards from the Deck to the GY is not a cost, but the direct catalyst for powerful Fusion Summons. This creates a "cost-positive" system, allowing the deck to generate formidable board presence from minimal investment and maintain relentless pressure, making every move a potential step towards victory.

The Heart of the Abyss

Main Deck Sirens

Tearlaments Merrli

A key starter that mills 3 on summon. An ideal target to be sent from the Deck by cards like Spright Sprind.

Tearlaments Havnis

The archetype's hand trap, enabling "Turn 0" plays by summoning itself and milling 3 in response to an opponent's monster effect.

Tearlaments Scheiren

A powerful extender that Special Summons itself from hand, initiating mills and triggering other Tearlaments' effects.

Tearlaments Reinoheart

The premier Normal Summon. Sends any Tearlaments monster from Deck to GY to kickstart a Fusion Summon.

Abyssal Arsenal

Primeval Planet Perlereino

The Field Spell searcher that also provides an ATK boost and targeted destruction whenever you fuse.

Tearlaments Scream

A Continuous Spell that mills on summon and searches a Trap card when sent to the GY.

Tearlaments Sulliek & Cryme

The core disruption Traps, providing monster negation and omni-negation while fueling your own engine.

The Reinoheart Line

The most direct one-card starter involves Normal Summoning Reinoheart. This single action begins a chain reaction that establishes your board by leveraging the GY. The watery grave becomes a stage where these sorrowful sirens weave the threads of fate.

Tearlaments Reinoheart
Missing: 73956664
1

The First Tear

Normal Summon Reinoheart. Activate his on-summon effect to send Tearlaments Merrli from your Deck to the Graveyard.

Tearlaments Merrli
Missing: 74078255
2

GY Trigger

Merrli's effect triggers in the GY as Chain Link 1. Her effect allows you to Fusion Summon.

Tearlaments Rulkallos
Missing: 84330567
3

Abyssal Fusion

Resolve Merrli's effect, using herself from the GY and the on-field Reinoheart as materials to summon Tearlaments Rulkallos, shuffling the materials back into the Deck.

The Abyssal Fortress

While the path is variable, a common and effective end board aims to establish multiple layers of disruption. This setup provides a Special Summon negate and other forms of interaction.

Tearlaments Rulkallos

Tearlaments Rulkallos
Missing: 84330567
  • Summon Negation: A Quick Effect to negate any effect that includes Special Summoning a monster.
  • Resilience: If sent to the GY by a card effect, she Special Summons herself back.

Abyss Dweller (Forbidden)

Abyss Dweller
Missing: 21044178
  • Graveyard Lock: Was the premier counter in mirror matches and against other GY-reliant decks.
  • Quick Effect: Its ability to prevent the opponent from activating any card effects in their GY for a turn was often a game-winning move.

Competitive Analysis

Strengths

  • Unmatched Resilience: Can play through most board-wipes as the Graveyard, not the field, is its primary resource pool.
  • "Turn 0" Capability: Able to establish a board and disrupt during the opponent's first turn with hand traps like Tearlaments Havnis.
  • High Skill Ceiling: The non-linear, probabilistic nature of milling rewards skilled pilots who can adapt to any given Graveyard setup.

Weaknesses

  • Graveyard Hate: Extremely vulnerable to cards that banish or prevent GY effects. Historically, Abyss Dweller was a primary counter, though it is now forbidden. Dimension Shifter remains the most potent threat.
  • Targeted Disruption: Key GY effects can be neutralized by cards that shuffle resources back into the deck, like the Ishizu monsters.
  • Inherent Variance: The strategy relies on the randomness of mills, which can sometimes fail to provide playable resources.

External Engines & Synergies

  • Ishizu Engine: Historically created a Tier 0 format by providing massive mills and unparalleled Graveyard disruption.
  • Kashtira & Branded: Offer powerful extenders, aggression, and alternative paths to strong Fusion boss monsters.
  • Other Alliances: Synergizes well with Shaddoll monsters (to summon Winda) and Danger! monsters (for discards and field presence).

Current TCG Banlist Status

Banlist Impact

HIGH IMPACT: The Tearlaments archetype faces significant restrictions on the TCG banlist with Tearlaments Kitkallos and 3 other cards forbidden. Additionally, 3 cards are limited.

Archetype Cards

Forbidden

  • • Tearlaments Kitkallos
  • • Abyss Dweller
  • • Kelbek the Ancient Vanguard
  • • Agido the Ancient Sentinel

Limited

  • • Tearlaments Merrli
  • • Tearlaments Havnis
  • • Tearlaments Scheiren

Meta Implications: While the loss of key cards is significant, Tearlaments players can adapt by Midrange/control grind game using remaining fusions and GY recursion.

Banlist Status Summary

analyzed • 7 total restrictions found • 7 archetype cards

Find Tearlaments Decks

Explore deck lists from the YGOProDeck community featuring Tearlaments. Find inspiration for your next build!