The Hunter's Domain
The Traptrix archetype, a collective of EARTH Insect and Plant monsters, employs a control-based strategy, luring opponents into a field of deadly traps. Their core mechanic revolves around immunity to "Hole" Normal Traps, allowing them to disrupt opponent's plays without affecting their own board. This unique advantage, combined with powerful search and recursion effects, enables Traptrix to dismantle opposing strategies piece by piece. Once just a small engine, the archetype has evolved into a formidable "Control-Combo" hybrid, capable of establishing oppressive boards on turn one.
The primary starter; searches for any "Hole" Normal Trap on summon, usually grabbing Traptrix Holeutea to start combos.
Searches any "Traptrix" monster, providing flexibility to adapt to the game state.
Searches the Field Spell Traptrip Garden and offers non-destruction removal.
The heart of the deck. This Link-1 monster creates a loop, summoning a Traptrix from deck when a trap is activated, and setting a "Hole" trap when another Traptrix's effect is used.
A versatile trap that can be activated the turn it's set, summon itself as a monster, and revive a Traptrix from the Graveyard.
The Field Spell that provides an extra Normal Summon and a powerful extension effect.
A single starter monster plus any Normal Trap is enough to establish a formidable board. See how these seemingly innocent creatures quickly become a nightmare for your opponent, as they are all lurking in the undergrowth, waiting to spring their trap.
Normal Summon Myrmeleo, search for Holeutea. Link summon Sera.
Activate Holeutea by discarding another trap. Sera triggers, summoning Dionaea from deck.
Dionaea's effect triggers, setting a trap from GY. Sera triggers again, setting a "Hole" from deck. Xyz Summon Rafflesia using Dionaea and Holeutea.
The Engine
The Defensive Lure
The Resource Loop
This combination represents multiple layers of proactive and reactive interruptions.
As of the current TCG format, the Traptrix archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Traptrip Garden
• Traptrix Allomerus
• Traptrix Arachnocampa
• Traptrix Atrax
• Traptrix Atypus
• Traptrix Cularia
• Traptrix Dionaea
• Traptrix Genlisea
• Traptrix Mantis
• Traptrix Myrmeleo
• Traptrix Nepenthes
• Traptrix Pinguicula
• Traptrix Pudica
• Traptrix Rafflesia
• Traptrix Sera
• Traptrix Trap Hole Nightmare
• Traptrix Vesiculo
+ Related cards checked:
• Traptrix Holeutea analyzed •
0 restrictions found •
All cards legal at 3 copies
Explore deck lists from the YGOProDeck community featuring Traptrix. Find inspiration for your next build!
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