Executive Summary

The Traptrix archetype, a collective of EARTH Insect and Plant monsters, employs a control-based strategy, luring opponents into a field of deadly traps. Their core mechanic revolves around immunity to "Hole" Normal Traps, allowing them to disrupt opponent's plays without affecting their own board. This unique advantage, combined with powerful search and recursion effects, enables Traptrix to dismantle opposing strategies piece by piece. Once just a small engine, the archetype has evolved into a formidable "Control-Combo" hybrid, capable of establishing oppressive boards on turn one.

Denizens of the Garden

The Starters

Traptrix Myrmeleo

The primary starter; searches for any "Hole" Normal Trap on summon, usually grabbing Traptrix Holeutea to start combos.

Traptrix Mantis

Searches any "Traptrix" monster, providing flexibility to adapt to the game state.

Traptrix Pudica

Searches the Field Spell Traptrip Garden and offers non-destruction removal.

The Engine

Traptrix Sera

The heart of the deck. This Link-1 monster creates a loop, summoning a Traptrix from deck when a trap is activated, and setting a "Hole" trap when another Traptrix's effect is used.

Traptrix Holeutea

A versatile trap that can be activated the turn it's set, summon itself as a monster, and revive a Traptrix from the Graveyard.

Traptrip Garden

The Field Spell that provides an extra Normal Summon and a powerful extension effect.

Executing the Ambush

A single starter monster plus any Normal Trap is enough to establish a formidable board. See how these seemingly innocent creatures quickly become a nightmare for your opponent, as they are all lurking in the undergrowth, waiting to spring their trap.

Traptrix Myrmeleo
Missing: 91812341
1

Initiate the Hunt

Normal Summon Myrmeleo, search for Holeutea. Link summon Sera.

Traptrix Holeutea
Missing: 74577599
2

Spring the Trap

Activate Holeutea by discarding another trap. Sera triggers, summoning Dionaea from deck.

Traptrix Rafflesia
Missing: 6511113
3

Build the Fortress

Dionaea's effect triggers, setting a trap from GY. Sera triggers again, setting a "Hole" from deck. Xyz Summon Rafflesia using Dionaea and Holeutea.

The Ideal Endboard Fortress

Traptrix Sera

Traptrix Sera
Missing: 73639099

The Engine

Traptrix Rafflesia

Traptrix Rafflesia
Missing: 6511113

The Defensive Lure

Traptrix Pinguicula

Traptrix Pinguicula
Missing: 1688285

The Resource Loop

Supporting Traps & Resources

2-3 Set "Hole" Traps
Holeutea in GY (Revival)

This combination represents multiple layers of proactive and reactive interruptions.

Competitive Analysis

Strengths

  • Powerful First Turn: Establishes a commanding board from one or two cards.
  • Exceptional Grind Game: Recurs resources effectively for long duels.
  • Resilient: Can play around common hand traps like Nibiru.

Weaknesses

  • Going Second: Struggles against already established boards.
  • Backrow Removal: Vulnerable to mass Spell/Trap removal like Harpie's Feather Duster.
  • Floodgates: Can be shut down by anti-Special Summon or anti-Trap effects.

Key Tech Choices

  • Parallel eXceed: A powerful extender that turns a Link-1 into a Rank 4 Xyz.
  • Divine Arsenal AA-ZEUS: Provides a much-needed board wipe option.
  • Rikka/Naturia Engines: Synergistic Plant/Insect archetypes that add more layers of disruption.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Traptrix archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

+ analyzed • 0 restrictions found • All cards legal at 3 copies

Find Traptrix Decks

Explore deck lists from the YGOProDeck community featuring Traptrix. Find inspiration for your next build!