A Strategic Deep Dive into the Battle Phase
The War Rock archetype is an army of EARTH Warrior monsters whose strategy is a throwback to a classic era of dueling, focusing almost exclusively on the Battle Phase to generate advantage. Their game plan is to build a formidable front, turning their field into a veritable War Rock Mountain that opponents must struggle to overcome. In the modern game, where most action occurs in Main Phase 1, War Rock's battle-centric philosophy presents a unique and challenging playstyle, forcing a direct confrontation where their power truly shines.
The core searcher. After an EARTH Warrior battles, it adds any "War Rock" card from the deck to the hand.
A vital extender. Special Summons itself from the hand when you Normal Summon an EARTH Warrior.
The archetypal boss monster. Cannot be destroyed by card effects and can make a second attack on a monster.
The heart of the deck. Searches a "War Rock" monster on activation and Special Summons one at the start of the Battle Phase.
A searchable omni-negate. Provides crucial protection by negating a monster, Spell, or Trap effect during the Battle Phase.
A floodgate that can lock both players out of monster effects during Main Phase 1 and sets a "War Rock" Spell/Trap from the deck.
The archetype's main advantage engine is the "Mountain-Fortia Loop," a straightforward sequence designed to establish board presence and secure a key piece of interaction for the following turn.
Activate War Rock Mountain. Use its effect to search War Rock Fortia from your deck.
Normal Summon Fortia. If you have Gactos in hand, Special Summon it to build your board.
Enter the Battle Phase. Attack an opponent's monster with Fortia. After the battle, activate Fortia's effect to search for War Rock Dignity, giving you a powerful negate for your opponent's turn.
As of the current TCG format, the War Rock archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• War Rock Bashileos
• War Rock Big Blow
• War Rock Dignity
• War Rock Fortia
• War Rock Gactos
• War Rock Generations
• War Rock Mammud
• War Rock Medium
• War Rock Meteoragon
• War Rock Mountain
• War Rock Ordeal
• War Rock Orpis
• War Rock Skyler
• War Rock Spirit
• War Rock Wento
+ Related cards checked:
• Number 41: Bagooska the Terribly Tired Tapir analyzed •
0 restrictions found •
All cards legal at 3 copies
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