Executive Summary

The Yosenju archetype is a unique collection of WIND monsters that operate on a principle of swift, overwhelming assaults followed by a tactical retreat. Their core identity is built around generating multiple Normal Summons in a single turn, allowing them to function effectively even under floodgates that restrict Special Summoning. This "hit-and-run" strategy allows the player to commit heavily to breaking an opponent's board, only to return their monsters safely to the hand, leaving the opponent to face a wall of powerful trap cards.

Core Mechanics

The Kama Chain

The heart of the deck. Each of the three "Kama" monsters, upon being Normal Summoned, grants an additional Normal Summon for another "Yosenju" monster. This creates a chain reaction, allowing a player to summon all three from the hand in one turn without a single Special Summon.

End Phase Retreat

Nearly all Yosenju monsters share a mandatory effect: if they were Normal or Special Summoned, they return to the hand during the End Phase. This mechanic is the archetype's greatest strength and weakness, enabling a powerful, evasive playstyle but leaving the field empty and vulnerable.

The Yosenju Pantheon

Yosenju Kama 1

The primary removal tool. If another "Yosenju" monster is on the field, it can target and return one face-up card the opponent controls to the hand'?a powerful form of non-destruction removal.

Yosenju Kama 2

The enabler. This monster can attack directly, albeit for halved damage. This is crucial for guaranteeing that battle damage is inflicted, which triggers the effect of Kama 3.

Yosenju Kama 3

The searcher and engine. When another Yosenju inflicts battle damage, it allows you to search for any "Yosenju" card from your deck, ensuring you have plays for the next turn.

The Foundational Combo: The Kama Chain

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The entire non-pendulum strategy revolves around assembling the three Kama brothers. This sequence allows you to break boards, gain advantage, and set up your Extra Deck plays. The best part is you can find the Yosenju cards you need from your deck when you complete your combos.

Yosenju Kama 3
Missing: 28630501
1

Initiate the Chain

Normal Summon Yosenju Kama 3. Activate its effect to gain an additional Normal Summon.

Yosenju Kama 1
Missing: 65247798
2

Summon and Remove

Use the extra summon to Normal Summon Yosenju Kama 1. Use its effect to summon Yosenju Kama 2. With three Yosenjus on board, use Kama 1's other effect to bounce a problematic card your opponent controls.

Yosenju Kama 2
Missing: 92246806
3

Attack and Search

Attack directly with Yosenju Kama 2. When it deals damage, trigger Yosenju Kama 3's effect to search any "Yosenju" card from your deck, setting you up for your next turn.

The End Board: A Field of Traps

Unlike combo decks that build a board of negates, a Yosenju player's ideal end board is often an empty monster field. After the Kama trio returns to the hand, the player is left with a full hand for next turn and a backrow of powerful floodgates and traps to survive the opponent's turn.

Typical "Stun" End Board

  • Empty Monster Zones: All Yosenju monsters have returned to the hand.
  • Active Floodgates: Cards like Rivalry of Warlords or Lose 1 Turn are face-up, crippling the opponent's strategy.
  • Set Disruption: Multiple set cards like Yosenjus' Secret Move, Solemn Strike, or Infinite Impermanence are ready to interrupt plays.

The "Go-Second" Pivot

If the OTK fails, Main Phase 2 is used to create a disruptive Xyz monster before the Kamas return to hand.

Number 41: Bagooska the Terribly Tired Tapir
Missing: 90590303

Number 41: Bagooska

Summoned in defense, it forces all monsters into defense and negates their activated effects, stalling the game for a turn.

Competitive Analysis

Strengths

  • Floodgate Resilient: Functions incredibly well under cards that stop Special Summoning.
  • Evasive Power: Returning to the hand makes the deck naturally resilient to board wipes like Raigeki and Dark Hole.
  • Potent "Go-Second" Strategy: Excellent at breaking established boards through a combination of bouncing effects and Kaijus.

Weaknesses

  • Fragile Choke Point: The entire Kama chain relies on the first Normal Summon resolving. A single negate can end the turn.
  • Empty Board Vulnerability: If the backrow is insufficient, the empty field is completely open to direct attacks.
  • Anti-Search Effects: Cards like Ash Blossom & Joyous Spring can stop the crucial search from Kama 3.

Key Tech Choices

  • Fire Formation - Tenki: Essentially provides 3 extra copies of any Kama monster, drastically boosting consistency.
  • Kaiju Engine: Provides unparalleled monster removal and has a unique recycling synergy with Kama 1.
  • Stun Traps: Cards like Rivalry of Warlords and Gozen Match cripple many meta decks while leaving Yosenju unaffected.

Banlist Impact

The Yosenju archetype itself is largely untouched by the TCG banlist, but key synergistic cards it relies on are affected.

Affected Synergistic Cards

Limited

  • Card of Demise

Banlist Status Summary

+ analyzed • 0 archetype restrictions1 synergistic card restricted

Find Yosenju Decks

Explore deck lists from the YGOProDeck community featuring Yosenju. Find inspiration for your next build!