NEXUS

Executive Summary

The Batteryman archetype is an aggressive, resource-looping strategy centered on LIGHT Thunder monsters. The deck's philosophy is built around executing a decisive One-Turn Kill (OTK) by swarming the field with monsters to enable explosive board-clearing effects and high-damage attacks. This relentless assault is a testament to the legendary power source that fuels these electric soldiers. Modern strategies often integrate the Batteryman core as a highly efficient engine to summon powerful generic Thunder-Type boss monsters.

Core Components: The Power Grid

The Batteries

Batteryman 9-Volt

The indispensable starter and searcher. On summon, it adds any "Batteryman" monster from the Deck to the hand.

Batteryman Solar

The modern engine pivot. Sends a Thunder monster from Deck to GY and generates tokens for Link plays.

The Chargers

Batteryman Charger

On Normal Summon, it Special Summons a "Batteryman" from the hand or Deck, enabling immediate combos.

Short Circuit

The classic OTK enabler. If you control 3 or more "Batteryman" monsters, this spell destroys all cards your opponent controls.

Core Combo: The 2-Card Swarm

Unverified AI Content
This combo line is AI-generated and may contain errors or illegal plays (e.g., banned cards).
Know the correct line? Submit a Replay to fix this guide

This walkthrough demonstrates a flexible combo using Batteryman Charger and Battery Charger to quickly flood the field.

Batteryman Charger
Missing: 83446909
1

Summon Charger & Search

Normal Summon Batteryman Charger to Special Summon 9-Volt from the Deck. 9-Volt's effect then searches for a key combo piece.

Battery Charger
Missing: 61181383
2

Revive & Search Again

Activate Battery Charger to revive another 9-Volt from the GY, triggering its effect for a second search.

Batteryman Fuel Cell
Missing: 74730899
3

Swarm the Field

With multiple Batteryman monsters on the field, Special Summon extenders like Batteryman Fuel Cell from the hand to create a board of four or more monsters, ready for an OTK.

Endboard Analysis: The Final Charge

The final board for a Batteryman deck varies greatly between the pure OTK build and the modern Thunder Dragon hybrid.

Pure OTK: Total Annihilation

Short Circuit
Missing: 75967082

The goal of the pure build is to swarm the field with three or more Batteryman monsters to activate Short Circuit, destroying the opponent's entire board before attacking for game.

Hybrid: The Search Lock

Thunder Dragon Colossus
Missing: 15291624

The modern hybrid strategy uses the Batteryman engine to quickly summon two copies of Thunder Dragon Colossus, creating a "soft lock" that prevents the opponent from adding cards from their Deck to their hand.

Competitive Analysis

Strengths

  • Explosive Swarming: Can quickly fill the board with monsters for OTK or Link plays.
  • Consistent Searching: 9-Volt and revival spells create a reliable resource loop.
  • Powerful OTK Potential: Short Circuit is a game-ending card if it resolves.

Weaknesses

  • Vulnerable Normal Summon: The entire strategy can be stopped by negating the first Normal Summon.
  • Linear Strategy: The combos are very predictable and have clear choke points for disruption.

Key Synergies

  • Thunder Dragon Engine: Batteryman Solar makes the deck a prime engine for summoning Thunder Dragon Colossus.
  • Bystial Engine: The mix of LIGHT and DARK monsters in the hybrid build enables powerful Bystial plays.

Banlist Impact

Fully Unrestricted

The Batteryman archetype, with its Batteryman operates as a LIGHT Thunder swarm deck that floods the field with monsters to enable OTK plays through Short Circuit and aggressive attacks., operates at full power with no restrictions on the current TCG banlist.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

+ analyzed • 0 restrictions found • All cards legal at 3 copies