Executive Summary

The Clear World archetype is a methodical control strategy that weaponizes the Attributes of monsters. By using its Field Spell, "Clear World", the deck imposes severe penalties on the opponent based on the Attributes they control. The archetype's own "Clear" monsters are immune to these effects, creating a one-sided floodgate. The goal is to establish this lockdown, slowly grind the opponent out of resources, and achieve victory through strategic attrition.

The Clear World Arsenal

The Ethereal Enforcers

Clear Phantom

The deck's primary starter, discarding cards to search for "Clear World" and its support.

Clear Cube

An essential enabler, providing an additional Normal Summon for the deck's boss monster.

Clear Vicious Knight

The main boss monster, creating a one-sided monster effect floodgate that scales with the opponent's board.

The World-Altering Spells

Clear World

The core Field Spell that applies debilitating penalties based on monster Attributes.

Clear Wall

An amplifier that searches monsters, provides battle protection, and applies all of "Clear World's" effects at once.

Constructing the Lockdown

The deck's primary two-card combo demonstrates its ability to quickly establish a powerful lock. This sequence showcases the synergy between the various Clear World cards.

Clear Phantom
Missing: 70717628
1

Initiate Search

Activate Clear Phantom from hand, discarding it and another card to search for Clear World and Clear Wall.

Clear Cube
Missing: 33506331
2

Assemble the Pieces

Activate Clear World, then Clear Wall. Use Clear Wall's effect to search for Clear Cube. Normal Summon Clear Cube.

Clear Vicious Knight
Missing: 70095046
3

Summon the Knight

Use Clear Cube's effect for an additional Normal Summon. Tribute Clear Cube to summon Clear Vicious Knight, completing the three-card lock.

The Ideal End Board

The goal is to assemble a three-card combination that creates a near-impenetrable lockdown, systematically dismantling the opponent's ability to play while you remain unaffected.

Clear Vicious Knight
Missing: 70095046

Clear Vicious Knight

Negates monster effects & is immune to battle.

THE LOCK
Clear World
Missing: 33900648
Clear Wall
Missing: 6089145

Clear World & Wall

Applies all 6 penalties to the opponent.

Result: Opponent is Under Total Lockdown

Hand Revealed
No Attacks
Self-Destruct
Discard 1
Burn Damage
Spell Tax

Competitive Analysis

Strengths

  • Potent Floodgate: The full lock is extremely difficult for many decks to play through.
  • Consistent Setup: The "Clear Phantom" combo provides a reliable path to the main strategy.
  • Hybrid Potential: Synergizes well with engines that appreciate discard costs or provide tribute fodder.

Weaknesses

  • Single Choke Point: The entire combo is vulnerable to a single hand trap on "Clear Phantom".
  • Spell/Trap Removal: The lock crumbles if "Clear World" or "Clear Wall" is removed.
  • Poor Recovery: A broken board is very difficult to re-establish for a pure build.

Synergistic Engines

  • Danger!: Turns discard costs into free Special Summons to accelerate combos.
  • Horus: Provides a resilient, self-reviving engine for consistent tribute fodder.
  • Kashtira: Offers free Level 7 bodies to instantly enable "Clear Wall's" full lock.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Clear World archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies