An Analysis of the Field-Clogging Fiends
The Duston archetype is a strategic anomaly, built on the peculiar gimmick of swarming the field?not just your own, but forcibly summoning its members to the opponent's side. The goal is to clog their monster zones with weak, 0 ATK Fiends that carry crippling restrictions. However, this unique strategy was rendered obsolete by the introduction of Link Summoning, which turned the intended burden into free resources for the opponent. Paradoxically, the archetype has found new life not as a cohesive strategy, but through its most unassuming member, the proudust of them all, which has become a pivotal one-card starter for the meta-relevant "Fiendsmith" engine.
The archetype's roles are sharply divided between the engine that starts the play and the disruptive "payload" monsters.
The absolute heart of the archetype. When destroyed by an opponent's card, it allows you to Special Summon "Duston" monsters from your deck to anywhere on the field, enabling the core gimmick of swarming both boards.
A Normal Monster whose strength lies in what it lacks: the restrictive text of its brethren. As an unrestricted Level 1 LIGHT Fiend, it is the most valuable Duston for your own board and the key to the archetype's modern relevance.
Inflicts 500 damage to its controller when destroyed.
Bounces a Spell/Trap to its controller's hand when destroyed.
Temporarily banishes a card from its controller's hand when destroyed.
Shuffles a monster from GY to Deck when its controller's destroyed.
The deck's most direct win condition starts by baiting the opponent into destroying House Duston.
Summon House Duston and have it destroyed by an opponent's card. Its effect activates from the Graveyard.
Summon the four colored "Nuisance" Dustons to the opponent's field and four "Beneficial" Dustons (like White Duston) to your own field.
Summon Goblin King. With 8 other Fiends on the field, its ATK becomes 8000. Attack a 0 ATK Duston on the opponent's field for game.
As of the current TCG format, the Duston archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Blue Duston
• Diamond Duston
• Duston Roller
• Green Duston
• House Duston
• Magicalized Duston Mop
• Red Duston
• Starduston
• White Duston
• Yellow Duston
+ Related cards checked:
• Goblin King analyzed •
0 restrictions found •
All cards legal at 3 copies
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