A Treatise on the Magical Pendulum Archetype
The Endymion archetype is a highly complex and powerful Pendulum strategy centered on the generation and manipulation of Spell Counters. Its playstyle revolves around building an overwhelming board of spellcaster monsters that can place multiple negates and interruptions, creating a nearly unbreakable field. The deck is renowned for its high skill ceiling and its ability to convert simple spell activations into immense board presence, culminating in the summon of its formidable boss monster, Endymion, the Mighty Master of Magic.
The entire Endymion strategy is fueled by Spell Counters. Every Spell Card activated becomes a resource, placing a counter on each face-up card that can hold one. These counters are then spent to activate the powerful effects of the Endymion monsters and to Special Summon them from the Pendulum Zone. Mastering the deck means mastering the flow of these counters, ensuring that every spell played contributes to the source of all magic and the eventual lockdown of the opponent.
The ultimate boss monster. Provides a powerful Spell/Trap negate and is immune to targeting and destruction while it has a Spell Counter.
A key combo enabler. Its Pendulum Effect can Special Summon itself and another monster from the deck, starting the main combo sequence.
A crucial extender and disruption piece. Can bounce cards on summon and is revived by Selene on the opponent's turn for interruption.
An extender that can Special Summon a monster from the Extra Deck or Pendulum Zone, enabling access to powerful generic monsters.
The deck's primary one-card starter. Searches for an Endymion monster and places a Spell Counter, beginning the resource loop.
The Field Spell that acts as a bank for Spell Counters, protecting them from removal and enabling explosive turns.
A continuous spell that searches for key "Mythical Beast" engine pieces and provides additional spell counter generation.
This walkthrough demonstrates how one card, Spell Power Mastery, can establish a board with multiple negates.
Activate Spell Power Mastery to search Servant of Endymion. Place Servant in the Pendulum Zone.
Activate another spell (like Upstart Goblin or another searcher) to place 3 Spell Counters on Servant. Use her effect to summon herself and Magister of Endymion from the deck.
Use your summoned monsters to Link Summon Heavymetalfoes Electrumite and then Selene, Queen of the Master Magicians. Use Selene's effect to revive a spellcaster (like Reflection), then Pendulum Summon Endymion, the Mighty Master of Magic from the Extra Deck.
A typical, strong Endymion end board aims to layer multiple forms of interaction and negation.
Players new to the archetype often see "Endymion, the Crescent Magistus" and assume it belongs in the deck. This is incorrect.
Verdict: Do not play this card in an Endymion Pendulum deck. It is a "brick" that actively hinders your strategy.
While the Endymion core remains untouched, the archetype's High support reliance on key cards like Spell Power Mastery as the primary one-card starter, Servant of Endymion for combo enabling, and Magical Citadel of Endymion for Spell Counter banking. The deck requires precise sequencing of spell activations to generate enough counters for its plays. means restrictions on generic support cards do have an impact.
Meta Implications: Despite restrictions on support cards, Endymion's Moderate adaptability with the Mythical Beast engine providing alternative combo routes and the ability to use generic Spellcaster Link monsters like Selene and Heavymetalfoes Electrumite for board extension. The deck can pivot between aggressive Pendulum Summon strategies and control-oriented plays depending on the situation. allows the deck to remain viable with alternative tech choices.
Banlist Status Summary
Core cards checked:
• Crusader of Endymion
• Endymion Empire
• Endymion's Lab
• Endymion, the Crescent of Magistus
• Endymion, the Magistus of Mastery
• Endymion, the Master Magician
• Endymion, the Mighty Master of Magic
• Genni, the Maid of Endymion
• Magical Citadel of Endymion
• Magister of Endymion
• Reflection of Endymion
• Regulus, the Prince of Endymion
• Rogue of Endymion
• Selene, Queen of the Master Magicians
• Servant of Endymion
• Spell Power Mastery
• Verre, the Maid of Endymion
+ Related cards checked:
• Anti-Spell Fragrance
• Apollousa, Bow of the Goddess
• Ash Blossom & Joyous Spring
• Beyond the Pendulum
• Chicken Game
• Endymion, the Crescent Magistus
• Endymion, the Mighty Master of Magic
• Heavymetalfoes Electrumite
• Infinite Impermanence
• Magical Citadel of Endymion
• Magister of Endymion
• Mythical Beast Jackal King
• Mythical Beast Master Cerberus
• Mythical Institution
• Nibiru, the Primal Being
• Odd-Eyes Absolute Dragon
• Odd-Eyes Vortex Dragon
• Reflection of Endymion
• Selene, Queen of the Master Magicians
• Servant of Endymion
• Spell Power Mastery
• There Can Be Only One
• Upstart Goblin analyzed •
0 archetype restrictions •
4 synergistic cards restricted
We respect your right to privacy. You can choose not to allow some types of cookies. Your cookie preferences will apply across our website.