Executive Summary

The Enneacraft archetype introduces a paradigm shift known as "Reactive Obscurity." By fusing the disparate mechanics of Pendulum Summoning and Flip Effects, the deck functions as a psychological minefield. The deck subverts the "Face-Up" nature of modern Yu-Gi-Oh! by forcing a game state where threats are hidden in Face-Down Defense Position, effectively "blanking" common interactions like Infinite Impermanence.

The core win condition revolves around the Sinquisition Counters. As opponents trigger hidden threats, they generate counters which are converted into massive burn damage (900 per counter) during the End Phase via the field spell, accessing the Enneacraft Archives for lethal damage without ever declaring an attack.

The Face-Down Lock

"You cannot Special Summon... except in Face-Down Defense Position."

This restriction prevents Link, Synchro, or Xyz plays for the turn but insulates the player from "Turn 0" interruptions. Monsters never hit the field face-up, meaning target-based negates have no legal targets.

The Sinquisition Economy

1 Counter = 900 Damage

Counters are generated when monsters flip face-up. The field spell, Enneapolis, removes these counters to inflict 900 damage each. A typical turn cycle can generate 3000+ burn damage simply by surviving.

System Components

// LEVEL 1: THE REACTIVE ENGINE

Proto Enneacraft - "orgIA"
Missing: 56187077

Proto Enneacraft - "orgIA"

TRIGGER: Hand Effect

The anti-starter. Flips when opponent activates a monster effect in Hand. Destroys 1 monster.

Deftero Enneacraft - "alazoneIA"
Missing: 92171126

Deftero Enneacraft - "alazoneIA"

TRIGGER: Search

Punishes Greed. Flips when opponent adds from Deck to Hand. Banishes 1 random hand card.

Ekto Enneacraft - "tromarIA"
Missing: 29570824

Ekto Enneacraft - "tromarIA"

TRIGGER: Special Summon

The Negate. Flips on Special Summon. Negates 1 face-up monster's effects.

Enato Enneacraft - "oknirIA"
Missing: 55965529

Enato Enneacraft - "oknirIA"

TRIGGER: GY Effect

GY Control. Flips on GY activation. Shuffles 3 cards from opponent's GY/Banishment.

// LEVEL 9: THE BEHEMOTHS

Enneacraft - Atori.MAR
Missing: 54842941

Enneacraft - Atori.MAR

FIELD MARSHAL

Triggers on ANY card activation on field. Flips to change ALL opponent's monsters to Face-Down Defense Position (cannot change battle position). Hard counter to Link/Synchro.

Enneacraft - Archa.TAIL
Missing: 81237046

Enneacraft - Archa.TAIL

THE FORTRESS

Triggers on destruction effects. Grants blanket destruction immunity to Monsters AND Enneacraft Spells. Burns for every monster sent to opponent's GY.

// INFRASTRUCTURE

Enneacraft Release
Missing: 54020393

Enneacraft - Release

NORMAL SPELL

The consistency engine. Places an Enneacraft Pendulum Monster directly from Deck to Scale. Bypasses Droll & Lock Bird entirely.

Enneapolis
Missing: 17621695

Enneapolis, Sinquisition City

FIELD SPELL

The kill condition. Bounces scales to hand to reuse effects. Recycles flipped monsters. Converts counters into 900 burn damage each.

Enneacraft Reverth
Missing: 80015408

Enneacraft - Rebirth

QUICK-PLAY SPELL

Hand mulligan tool. GY effect allows you to manually flip your own monsters face-up to force their trigger effects on your terms.

Tactical Sequences

The "Release" Line (1.5 Card Combo)

Unverified AI Content
This combo line is AI-generated and may contain errors or illegal plays (e.g., banned cards).
Know the correct line? Submit a Replay to fix this guide

The safest setup that plays around Droll & Lock Bird.

  1. 01. Activate Enneacraft - Release. Place orgIA directly into Pendulum Zone.
  2. 02. Activate orgIA Scale Effect: Pay 900 LP. Reveal 3 Enneapolis. Add 1 to hand.
  3. 03. Activate Field Spell Enneapolis. Use effect to bounce orgIA from Scale to Hand.
  4. 04. Reveal orgIA in hand to Special Summon another Enneacraft from hand (Face-Down).
  5. END BOARD: Field Spell active + 1 Face-Down Monster + orgIA in hand (Anti-Hand Trap live).

Strengths

  • Turn 0 Immunity: Cannot be hit by Impermanence/Veiler while setting up.
  • Extra Deck Lock: Atori.MAR flips boards face-down, preventing Link/Synchro/Xyz summons.
  • Burn Damage: Does not need to attack to win; ignores high ATK boards.

Weaknesses

  • Droll & Lock Bird: Hard counter to the searching loop.
  • Non-Destruction Removal: Snake-Eye (placing in S/T zone) bypasses Archa.TAIL protection.
  • Slow Tempo: Requires "Set and Pass," vulnerable to time rules if burn doesn't kill fast enough.

Deck Showcase

See Enneacraft in action

Video Date: Dec 19, 2025

Regulation Status

Banlist Impact

Fully Unrestricted

The Enneacraft archetype, with its Pendulum/Flip hybrid relying on face-down mechanics and burn damage, operates at full power with no restrictions on the current TCG banlist.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies