NEXUS

Lore Archive

"The Evil Eye of Selene is a cursed artifact that grants immense power at a terrible cost. Its wielder, Serziel, channels the eye's malevolent gaze to destroy and negate, but the curse slowly eats away at your own Life Points. This archetype is a masterclass in risk management—the eye sees all, but to look too long is to lose yourself."

Two cursed eyes run through the Evil Eye artworks, Selene and Gorgoneio, and the card trivia follows who wears them and what they become. Follow a marked name to walk the trail.

Evil Eye of Selene
I · Selene
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  1. Named after Selene, the Greek goddess of the moon, which fits: many Evil Eye artworks have a full moon in the sky. The head of Serziel appears in its art, and the eye turns up in Serziel, Zerrziel, Awakening, Defeat, Mesmerism, Reemergence, Repose, Evil Eyes Unleashed and Retribution.

  2. Serziel wears the Evil Eye of Selene, and appears in Awakening, Defeat, Mesmerism, Reemergence, Repose, Evil Eyes Unleashed and Imprudent Intrusion.

  3. The familiar Basilius appears in Awakening, Confrontation, Defeat, Mesmerism and Imprudent Intrusion, and in a spectral form in Reemergence.

  4. The familiar Catoblepas appears in Evil Eye Repose, with Serziel and the Evil Eye of Selene, and in Defeat and Awakening.

  5. Medusa, another Watcher of the Evil Eye, appears in Awakening, Confrontation, Defeat and the Evil Eye of Gorgoneio.

  6. Basilius and Medusa, face to face.

  7. Medusa, Basilius, Serziel, wearing the Evil Eye of Selene, and Catoblepas.

  8. The same four again, Medusa, Basilius, Serziel and Catoblepas, at the moment Serziel transforms into Zerrziel, Ruler of the Evil Eyed.

  9. Zerrziel is Serziel transformed, with the Evil Eye of Selene in its art too. Zerrziel turns up again in Evil Eye Retribution.

  10. The second eye. The head of Medusa appears in its art, and the eye turns up in Gorgon and Evil Eyes Unleashed.

  11. Gorgon is a transformed form of Medusa, with the Evil Eye of Gorgoneio in her art. She appears in Evil Eye Reemergence and Imprudent Intrusion.

  12. Basilius in spectral form, Gorgon, the Evil Eye of Selene and Serziel.

  13. Basiltrice is Basilius and Catoblepas combined.

The Evil Eye Philosophy

The Evil Eye archetype operates on a "Defend the Towers" strategy, focusing on a single, overwhelmingly powerful monster protected by disruptive effects. The goal is to create a threat that is exceptionally difficult to remove, forcing the opponent to exhaust resources while the Evil Eye player dismantles their strategy. At the heart of this is the symbiotic relationship between an "Evil Eye" monster and the Equip Spell, Evil Eye of Selene, turning the monster into a formidable "tower" immune to battle, targeting, and effect destruction.

The Cursed Armory: Core Cards

Serziel, Watcher of the Evil Eye

The premier starter. On Normal Summon, it searches any "Evil Eye" card. When equipped with Selene, it becomes a Quick Effect monster destruction tool.

Basiltrice, Familiar of the Evil Eye

A critical extender that can summon itself from the hand or GY. It enables Link Summoning an "Evil Eye" monster during the opponent's turn for disruption.

Evil Eye of Selene

The heart of the archetype. Provides protection and fuels the ATK boost/LP drain mechanic. Can set itself from the Graveyard for recovery.

Evil Eye of Gorgoneio

A versatile Equip Spell that copies Selene's name. Its GY effect allows you to discard an "Evil Eye" card to search any "Evil Eye" Spell/Trap.

Evil Eye Domain - Pareidolia

The Field Spell that searches for an "Evil Eye" monster on activation, making it another key starter.

Evil Eyes Unleashed

A powerhouse consistency spell. It sends a monster and S/T from deck to GY as cost to search an Equip Spell, setting up multiple plays at once.

Core Combo: The One-Card Interruption Board

Combo Guide
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This walkthrough shows how one card, Evil Eyes Unleashed, establishes a board with multiple interruptions.

Evil Eyes Unleashed
Missing: 8775395
1

Activate Unleashed

Activate Evil Eyes Unleashed. As cost, send Basiltrice and Gorgoneio from Deck to GY. Add Selene to hand.

Serziel, Watcher of the Evil Eye
2

Establish the Watcher

Use Gorgoneio's GY effect, banishing it and discarding Selene to search for Pareidolia. Activate Pareidolia to search Serziel. Normal Summon Serziel to search for a trap like Evil Eye Retribution.

Evil Eye of Selene
3

Arm the Tower

Activate Selene's GY effect. Pay 1000 LP and banish Unleashed to Set Selene directly to the field. Activate it, equipping to Serziel.

Final Endboard

A Gaze of Control

Serziel, Watcher of the Evil Eye

Protected Tower

Serziel with Selene offers a Quick Effect monster pop and protection.

Basiltrice, Familiar of the Evil Eye

Turn 2 Disruption

Basiltrice in GY allows for a Link Summon into Gorgon for a monster negate on the opponent's turn.

Evil Eye Retribution

Spell/Trap Negation

A set Counter Trap like Evil Eye Retribution provides backrow protection.

Competitive Analysis

Strengths

  • High Consistency: Multiple one-card starters make the core setup very reliable.
  • Strong Protection: The "tower" is immune to most common forms of removal.
  • Resource Recursion: Excellent grind game due to multiple GY effects.

Weaknesses

  • Normal Summon Reliant: Negating Serziel's search can be crippling without extenders.
  • Specific Removal: Vulnerable to non-targeting banishes, tributes (Kaijus), or returns to deck.
  • Backrow Hate: Cards like Harpie's Feather Duster or Cosmic Cyclone can dismantle the engine.

Synergistic Engines

  • Unchained: Converts Serziel's self-destruction drawback into a combo-starting advantage.
  • Fiendsmith: Provides generic FIEND extenders and recursion for more explosive plays.
  • D/D/D: Uses Level 3 FIEND extenders to access powerful, non-archetypal Xyz boss monsters like Machinex.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the Evil Eye archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies