NEXUS

Executive Summary

The F.A. (Formula Athlete) archetype is a Synchro-based WIND Machine strategy defined by its unique Level manipulation mechanic. Core gameplay revolves around activating "F.A." Spells and Traps to increase the Levels of its monsters, which in turn boosts their ATK and unlocks powerful control-oriented effects at Level 7 or higher. The deck's primary goal is to establish a lock using monsters like F.A. Hang On Mach, while its secondary win condition is a swift OTK fueled by rapidly scaling ATK values. The entire strategy is a constant state of flux, where every action involves shifting gears to build an overwhelmingly powerful board.

The Racers and The Racetracks

The F.A. strategy is built on a synergistic loop between its monsters gaining Levels and its Field Spells providing the necessary boosts and resources.

The Starting Grid: Core Monsters

F.A. Auto Navigator

The heart and soul of the deck. This Level 1 Tuner searches for any "F.A." Field Spell on summon, kickstarting the entire engine and enabling Synchro plays.

F.A. Hang On Mach

The premier control monster. At Level 7+, it banishes any card sent to the opponent's GY, creating a powerful one-sided floodgate.

F.A. Whip Crosser

A specialized disruption tool. At Level 7+, it prevents the opponent from activating effects by discarding or sending cards from their hand to the GY.

F.A. Dark Dragster

An inherent Main Deck boss monster that provides spot removal by destroying a card on the field. It can also destroy your own Field Spells to trigger their search effects.

The Racetracks: Essential Spells

F.A. City Grand Prix

The most important Field Spell. It provides a +2 Level boost during the Main and Battle Phases and protects all F.A. monsters from being targeted by opponent's card effects.

F.A. Test Run

A versatile Quick-Play Spell. Its Graveyard effect allows you to destroy a card you control (like a Field Spell) to Special Summon an F.A. monster from your deck, fueling your combos.

F.A. Pit Stop

Converts excess Levels into card draw. Its Graveyard effect provides crucial recursion by Special Summoning an F.A. monster from your GY.

Core Combo: The "Hang On Mach + Dawn Dragster" Endboard

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This walkthrough shows how two cards can lead to the deck's standard control-oriented board.

1

Ignition Sequence

Normal Summon F.A. Auto Navigator. Activate its effect to search your deck for F.A. City Grand Prix.

F.A. Hang On Mach
Missing: 93449450
2

Rev Up and Summon

Activate City Grand Prix. Normal Summon F.A. Hang On Mach. City Grand Prix boosts its Level from 4 to 6.

F.A. Dawn Dragster
Missing: 33158448
3

Synchro for Control

Use Auto Navigator's GY effect targeting Hang On Mach to summon itself as a Level 2 Tuner. Synchro Summon using the Level 4 Hang On Mach and Level 2 Navigator into the Level 6 F.A. Dawn Dragster. With an extender, you can bring back Hang On Mach to complete the board.

The Winner's Circle: Ideal Endboard

F.A. Dawn Dragster

F.A. Dawn Dragster
Missing: 33158448
  • Spell/Trap Negate: Provides crucial on-field interaction by negating and destroying Spell/Trap cards or effects.

F.A. Hang On Mach

F.A. Hang On Mach
Missing: 93449450
  • GY Floodgate: Once its Level reaches 7+, it banishes any card sent to the opponent's Graveyard, shutting down entire strategies.

F.A. City Grand Prix

F.A. City Grand Prix
Missing: 1061200
  • Targeting Protection: Shields your entire F.A. board from being targeted by opponent's card effects, making your control pieces incredibly difficult to remove.

Competitive Analysis

Strengths

  • High Ceiling: Can produce powerful control boards with multiple layers of protection and disruption.
  • Unique Control: The Level-based floodgates are devastating against many top-tier strategies, especially GY-reliant decks.
  • OTK Potential: The ATK scaling mechanic allows the deck to quickly pivot and end the game with overwhelming battle damage.

Weaknesses

  • Fragile Chokepoints: Extremely vulnerable to hand traps. A single negation on Auto Navigator can end the turn.
  • Normal Summon Reliant: Without extenders, the entire strategy hinges on resolving the Normal Summon of its starter.
  • Inconsistent Hands: Can suffer from "bricky" hands that lack the right combination of monsters and spells to start its engine.

Synergistic Engines

  • Metalfoes Engine: Provides a consistent, repeatable way to destroy your own Field Spells to trigger their search effects, greatly boosting consistency.
  • Speedroid Engine: The WIND attribute synergy allows for explosive special summons before committing your Normal Summon, playing around disruption.

Banlist Impact

Fully Unrestricted

As of the current TCG format, the F.A. archetype is entirely unrestricted, allowing it to operate at full capacity.

Maximum Consistency

Play any card at your preferred ratio without restrictions

Full Strength Plays

Access to all archetype synergies without limitations

Strategic Freedom

No banlist constraints holding back your strategy

Banlist Status Summary

analyzed • 0 restrictions found • All cards legal at 3 copies