Archetypal Overview

The "Inca" series is a unique collection of cards, notable for being a thematic series rather than a formal "archetype." Bound by shared mythological inspiration, its core identity is rooted in Synchro Summoning, revolving around a resilient, recursive gameplay loop that mirrors the celestial chase between the sun and the moon.

This distinction is fundamental. Unlike other archetypes, its consistency is built upon a network of highly specific, hard-coded interactions where individual cards are explicitly named. This results in a linear, yet potent, series of plays derived from executing a pre-determined celestial script.

The Central Dogma: The Inti-Quilla Loop

At the heart of the Inca strategy lies its central dogma: the symbiotic, recursive relationship between its two boss monsters, Sun Dragon Inti and Moon Dragon Quilla. This mechanic defines the deck's primary win condition.

The principle is straightforward: when one of these Synchro monsters is destroyed and sent to the Graveyard, its effect activates to Special Summon the other from the Graveyard during the Standby Phase of the next turn. This creates a perpetual cycle of revival that can exhaust an opponent's resources, provided they rely on destruction-based removal.

The Core Pantheon

The Harbingers & Deities

Ascator, Dawnwalker

The premier one-card starter. Discards 1 card to Special Summon itself and Fire Ant Ascator (Tuner) from the Deck, instantly making Sun Dragon Inti.

Supay, Duskwalker

The parallel starter. Discards 1 card to Special Summon itself and Supay (Tuner) from the Deck, instantly making Moon Dragon Quilla.

Sun Dragon Inti (Level 8)

The primary offensive boss. 3000 ATK. When destroyed, it revives Moon Dragon Quilla in the next Standby Phase.

Moon Dragon Quilla (Level 6)

The defensive pivot. 2500 ATK. When destroyed, it revives Sun Dragon Inti in the next Standby Phase.

Legacy Support

Oracle of the Sun

A Level 5 non-Tuner. Can Special Summon itself. When destroyed, searches Fire Ant Ascator or Supay.

Apocatequil

A Level 4 that becomes Level 5 while a Tuner is on the field. When destroyed, revives Oracle of the Sun.

Temple of the Sun

Continuous Spell that gives monsters Special Summoned from the GY (like Inti and Quilla) a 300 ATK boost.

Foundational Combo: The One-Card Starter

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This is the deck's most crucial and consistent opening play. It establishes a formidable threat with minimal resource investment.

Ascator, Dawnwalker
1

Activate Starter

Activate the effect of Ascator, Dawnwalker in your hand. Discard one card as the cost.

Fire Ant Ascator
2

Summon Materials

Special Summon Dawnwalker (Level 5) from hand and Fire Ant Ascator (Level 3 Tuner) from your Deck.

Sun Dragon Inti
3

Synchro Summon

Perform a Synchro Summon: Level 5 + Level 3 = Level 8. Summon Sun Dragon Inti. (Note: The loop is not "live" yet, as Quilla is not in the GY).

The Final Constellation (Ideal End Board)

Unlike modern negation boards, the "Inca" end state is a self-sustaining "perpetual machine." The goal is to have one dragon on the field and its counterpart in the Graveyard, creating a loop that is highly resilient to destruction.

The Sun (On Field)

Sun Dragon Inti
  • Offensive Pressure: 3000 ATK body.
  • Battle-Destruction Punish: Destroys the monster that destroys it by battle and inflicts burn damage.
  • Revival Trigger: If destroyed by any means, revives Quilla next turn.

The Moon (In Graveyard)

Moon Dragon Quilla
  • The Target: Waits in the GY to be revived by Inti's effect.
  • Defensive Pivot: When revived, it can gain LP when attacked.
  • Completes the Loop: If Quilla is then destroyed, it revives Inti, starting the cycle anew.

Alliances with Immortals

The most thematic and powerful pairing is with the "Earthbound Immortal" archetype, reflecting Rex Goodwin's complete deck. The "Inca" engine provides the consistent Synchro monsters required by "Earthbound" support, which in turn provides a decisive, game-ending win condition.

The Bridge

Earthbound Greater Linewalker
  • Earthbound Greater Linewalker: Special Summons itself if you have a Synchro on field and in GY (a perfect fit for the loop).
  • Searches Win Condition: On summon, it searches Wiraqocha Rasca.

The Trump Card

Earthbound Immortal Wiraqocha Rasca
  • Earthbound Immortal Wiraqocha Rasca: The deck's ultimate win condition.
  • Earthbound Geoglyph (Field Spell): Allows you to Tribute one Synchro monster (like Inti) as 2 Tributes for Rasca's summon.

Competitive Analysis

Strengths

  • Resilience to Destruction: The core loop makes destruction-based board wipes (Raigeki, Dark Hole) ineffective.
  • High Consistency: Access to multiple one-card starters via the "Walker" monsters.
  • Battle Pressure: Inti punishes attackers, and Quilla gains LP, making the battle phase difficult for the opponent.

Weaknesses

  • Non-Destruction Removal: Extremely vulnerable to banishing (Kashtira), Tributing (Kaiju), or bouncing (Compulsory).
  • Effect Negation: Ash Blossom on the revival effect or Skill Drain on the field will break the loop.
  • Graveyard Hate: D.D. Crow or a Bystial banishing the GY target in response to the revival effect breaks the loop.

Key Tech Choices

  • Artifact Engine: Artifact Sanctum + Scythe provides disruption and a Level 5 body for Synchro plays.
  • Synchro Overtake: Can search Fire Ant Ascator or Supay, increasing consistency.
  • Called by the Grave: Essential for protecting your GY revival effects from hand traps.

Current TCG Banlist Status