The Invoked archetype stands as a testament to elegant design, a hyper-consistent engine built not on a swarm of monsters, but on a perfect, recursive loop between three core cards. Centered around the Normal Summon of Aleister the Invoker, the engine generates sustained advantage turn after turn. Its true power lies in its compact nature and versatility, acting as a powerful supplement to a myriad of strategies and allowing for a toolbox of powerful Fusion Monsters to be summoned by manipulating the attributes of monsters in either player's Graveyard.
The prime mover. A simple Normal Summon searches the key spell, Invocation, initiating the entire combo. It is the single most critical choke point of the strategy.
The grand spell. Fuses using monsters from hand, field, or crucially, by banishing from either player's GY. Its own GY effect recycles itself and returns a banished Aleister to hand.
The protected sanctum. This Field Spell searches Aleister on activation and protects the activation and resolution of your Fusion Summons from being negated, ensuring your plays go through.
This walkthrough demonstrates the engine's supreme efficiency, converting a single Aleister into an on-field omni-negate while recycling all resources.
Normal Summon Aleister the Invoker. Activate its effect to search Invocation from your deck.
Link Summon Salamangreat Almiraj using Aleister, then Link Almiraj into Secure Gardna. This places Aleister in the GY and puts a required LIGHT monster on the field.
Activate Invocation, banishing Aleister from your GY and Secure Gardna from the field to Fusion Summon Invoked Mechaba. Finally, use Invocation's GY effect to return it to the deck and add Aleister back to your hand.
Control: The premier omni-negate and the deck's primary turn-one objective.
Offense/OTK: Attacks all opponent's monsters and inflicts piercing damage. A devastating board-breaker.
Floodgate: Restricts both players to one monster effect and one attack per turn, crippling combo decks.
Disruption: A quick-effect "Book of Moon" to flip an opponent's key monster face-down.
Defense/Wall: Cannot be targeted or destroyed by card effects, making it incredibly difficult to remove.
Removal/Offense: Destroys monsters and gains massive ATK, designed to close out games.
The Invoked archetype, with its Fusion-based engine with perfect resource loop via Aleister, operates at full power with no restrictions on the current TCG banlist.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Aleister the Invoker
• Invocation
• Invoked Caliga
• Invoked Cocytus
• Invoked Elysium
• Invoked Magellanica
• Invoked Mechaba
• Invoked Purgatrio
• Invoked Raidjin
• Magical Meltdown
analyzed •
0 restrictions found •
All cards legal at 3 copies
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