A Strategic Deconstruction of the Anti-Trap Archetype
The "Jinzo" archetype is built around a collection of DARK and LIGHT Machine monsters, all designed to support the iconic boss monster, Jinzo. The strategy revolves around summoning this key figure to establish a powerful, field-wide negation of Trap cards, enabling an aggressive, uninterrupted offensive. Nearly every card in the archetype is designed to either search, summon, protect, or enhance this specific monster, making it the central pillar of the deck's strategy.
The cornerstone. A Level 6 DARK Machine whose continuous effect negates all Trap cards and their effects on the field, forcing a proactive, aggressive game plan.
A modern powerhouse. It Special Summons itself easily and provides recursion and disruption by tributing itself to summon another "Jinzo" from the hand or Graveyard.
The Rank 6 Xyz boss. It provides non-destruction removal by temporarily stealing an opponent's monster and offers targeted destruction under specific conditions.
The superior starter. On summon, it adds "Jinzo" or a Spell/Trap that lists "Jinzo" in its text, making it a versatile one-card combo initiator.
A key searcher. It can be Tributed to add any "Jinzo" monster from the Deck to the hand and has a conditional Special Summon effect based on the opponent's set Traps.
A graveyard extender. When sent to the GY, it revives a "Jinzo" monster, enabling powerful recovery and combo plays from the Graveyard.
This walkthrough demonstrates the deck's most direct and powerful opening play, turning a single Normal Summon into the primary win condition.
Normal Summon Psychic Bounder. Its on-summon effect activates.
Add Law of the Cosmos from your Deck to your hand, then activate it.
Your opponent must choose: either they set a Trap, allowing you to Special Summon Jinzo from your Deck, or they don't, and you search for a key monster like Jinzo the Machine Menace.
Unlike decks that build multiple omni-negates, the ideal Jinzo endboard focuses on a specific, targeted form of control. The primary goal is always to have Jinzo on the field to establish the anti-trap floodgate. The strongest board the archetype can make on its own consists of Jinzo and Jinzo - Layered, providing trap negation, non-destruction monster removal, and potential targeted destruction. In modern competitive play, however, a small Jinzo package is often used as a supplementary engine within more resilient frameworks like Horus or Fiendsmith, creating a multi-layered board with Jinzo as one of several disruption points. This strategy of creating a layered board with multiple threats, some of which function as self-contained engines, is a core part of the archetype's history and lore.
As of the current TCG format, the Jinzo archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Cosmos Channelling
• Cyber Energy Shock
• Everlasting Alloy
• Jinzo
• Jinzo #7
• Jinzo - Jector
• Jinzo - Layered
• Jinzo - Lord
• Jinzo - Returner
• Jinzo the Machine Menace
• Law of the Cosmos
• Psychic Bounder
• Psychic Megacyber
• Psychic Wave
analyzed •
0 restrictions found •
All cards legal at 3 copies
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