Archetype Overview

The Maliss archetype (stylized M?LICE) is a sophisticated DARK Cyberse Link strategy that redefines resource management. It establishes a "banishment-centric" economy, treating the "Underground" (banish zone) as a second hand. The core mechanic mirrors computer malware: executing rapid code (Traps from Set position) and creating persistent threats that are difficult to delete. Monsters banish each other to activate effects, then Special Summon themselves from the banished zone by paying 300 LP, creating a recursive loop of "cost" becoming "advantage."

The Mainframe: Core Monster Roster

Maliss Dormouse

Maliss Dormouse
Missing: 32061192

The premier one-card starter. Its Ignition Effect banishes any "Maliss" monster from the Deck, initiating the core combo. When banished itself, you can pay 300 LP to Special Summon it.

Maliss White Rabbit

Maliss White Rabbit
Missing: 69272449

The secondary starter. On summon, it Sets a "Maliss" Trap from the Deck, providing access to extenders or disruption. Revives from banish by paying 300 LP.

Maliss Chessy Cat

Maliss Chessy Cat
Missing: 96676583

A key extender and consistency tool. It allows you to banish a "Maliss" card from hand to draw two cards, improving hand quality and triggering banished effects.

Maliss March Hare

Maliss March Hare
Missing: 20938824

The engine's regulator. Link Monsters that point to March Hare gain targeting protection. Extends by banishing a Maliss from hand/GY (Quick Effect), and recycles banished resources to hand.

The Source Code: Spells & Traps

Maliss in Underground
Missing: 68337209

Maliss in Underground

The Environmental Engine. This Field Spell is the deck's CPU. Upon activation, it banishes a "Maliss" card from Deck, Hand, or GY. Since Maliss monsters summon themselves when banished, this effectively acts as a "Special Summon from Deck" for a cost of 300 LP.

Bonus: If you have 3+ banished Maliss Traps, Link Monsters gain 3000 ATK.

Maliss in the Mirror
Missing: 93453053

Maliss in the Mirror

The Interface of Disruption. Targeted effect negation that banishes a Maliss monster for cost (triggering its effect). In the GY, it can banish a Maliss card to add a card of the same type from Deck to Hand, recycling your resources.

The "Code" Execution Protocols

These Traps can be activated the turn they are Set by banishing a face-up Maliss monster.

Maliss GWC-06

Maliss GWC-06
Missing: 20726052

Recursion. Special Summons a Maliss from GY/Banishment and gains LP. Critical for recovering from board wipes.

Maliss MTP-07

Maliss MTP-07
Missing: 94722358

Search & Destroy. Adds a Maliss monster from Deck to hand, then can non-target banish a card on the field.

Maliss TB-11

Maliss TB-11
Missing: 57111661

The Cheat Code. Special Summons a Maliss from Deck OR cheats out a Maliss Link Monster from the Extra Deck if the opponent controls 3+ cards.

Core Combo: The One-Card Dormouse

Unverified AI Content
This combo line is AI-generated and may contain errors or illegal plays (e.g., banned cards).
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Maliss Dormouse
Missing: 32061192

1 Normal Summon & Banish

Normal Summon Dormouse. Activate its effect, banishing White Rabbit from your Deck.

Maliss White Rabbit
Missing: 69272449

2 Revive & Link Climb

White Rabbit's banished effect triggers. Pay 300 LP to Special Summon it. Now with two monsters, begin your Link climb into your boss monsters.

Maliss Red Ransom
Missing: 68059897

3 Search and Extend

Summon Maliss Red Ransom to search for the Field Spell, Maliss in Underground, which further extends your plays by providing another banish (acting as a second starter).

Optimal Endboard Configuration

A typical Maliss endboard generated from one card aims to establish multiple points of interaction to control the opponent's turn.

Maliss Hearts Crypter
Missing: 21848500

Maliss Hearts Crypter

The board's primary problem-solver. Provides an un-negatable, non-targeting banish to remove any threat.

Maliss White Binder
Missing: 95454996

Maliss White Binder

Offers graveyard disruption on summon and sets a "Maliss" Trap from the deck for an additional interaction.

Maliss MTP-07
Missing: 94722358

Set Maliss MTP-07

A versatile trap that searches a follow-up "Maliss" monster while also providing another banish.

Firewall Dragon
Missing: 5043010

Firewall Dragon

A generic Link monster that provides a Quick Effect bounce, dealing with monsters that can't be destroyed or targeted.

Competitive Analysis

Strengths

  • High consistency with multiple one-card starters.
  • Resilient, recursive engine that is difficult to stop permanently.
  • Explosive Link climbing potential for powerful endboards.

Weaknesses

  • Extremely vulnerable to cards that prevent banishing (Artifact Lancea).
  • The Normal Summon starter is a key choke point for hand traps.
  • Susceptible to mass board removal like Nibiru, the Primal Being.

Current TCG Banlist Status

Banlist Impact

LOW IMPACT: The Maliss archetype has been moderately restricted by the TCG banlist, with Maliss Dormouse limited.

Archetype Cards

Limited

  • • Maliss Dormouse

Semi-Limited

  • • Maliss in Underground
  • • Maliss White Rabbit

Synergistic Cards

Forbidden

  • • Splash Mage

Limited

  • • Mathmech Circular
  • • Linkuriboh

Meta Implications: Thanks to its Exceptional resilience due to constant recursion from the banished zone. The archetype is difficult to permanently stop since removed monsters simply revive themselves. The Field Spell "Maliss in Underground" provides additional banish effects and protection. However, cards that prevent banishing (Artifact Lancea) or lock out Special Summons shut down the strategy., Maliss remains playable despite the limitation.

Banlist Status Summary

+ analyzed • 6 total restrictions found • 3 archetype cards3 synergistic cards

Deck Resources