Executive Summary

The Mimighoul archetype, a TCG-exclusive, introduces a unique Flip-based control strategy. This EARTH-Attribute deck subverts conventions by Special Summoning its monsters face-down to the opponent's field. This "gifting" mechanic is the core of its gameplay, turning a typical disadvantage into a powerful engine for disruption. The primary win condition is establishing the "Dungeon Lock," a state that severely restricts the opponent's plays, allowing the Mimighoul arsenal to dismantle their strategy piece by piece.

The Mimighoul Arsenal

Engine Starters

Mimighoul Maker
Missing: 13204145

Mimighoul Maker

The premier 1-card starter. Its activation is a pseudo-tutor that sets a "gift" and summons a monster from hand, enabling the full combo.

Mimighoul Dragon
Missing: 81522098

Mimighoul Dragon

The alternate 1-card starter. On summon, it searches any "Mimighoul" Spell/Trap, providing a direct path to Mimighoul Dungeon or Mimighoul Room.

Gifts & Enablers

Mimighoul Archfiend
Missing: 50415441

Mimighoul Archfiend

The primary hand-loop enabler. Its Flip effect creates a repeatable hand rip. Its on-summon effect manually triggers other "gifts".

Mimighoul Master
Missing: 55537983

Mimighoul Master

The deck's "detonator." Searches a monster on summon and provides a Quick Effect to flip a "gift" during the opponent's turn.

Mimighoul Slime
Missing: 80551022

Mimighoul Slime

A critical combo extender. When flipped on the opponent's field, its effect summons a "Mimighoul" from your Deck to your field.

Mimighoul Fairy
Missing: 43066927

Mimighoul Fairy

A free Level 1 extender and a specific floodgate that stops on-field effects of monsters Special Summoned from the hand.

The Lock & Payoffs

Mimighoul Dungeon
Missing: 86809440

Mimighoul Dungeon

The lynchpin Field Spell. It provides the "Dungeon Lock," searches/recycles monsters, and boosts ATK to finish games.

Mimighoul Room
Missing: 59293853

Mimighoul Room

A versatile Trap that "gifts" a monster, flips an opponent's monster down, and has a GY effect to loop resources.

Giant Mimighoul
Missing: 16955631

Giant Mimighoul

The universal searcher, board-breaker, and finisher. Searches any "Mimighoul" card and destroys opponent's cards.

Mimighoul Throne
Missing: 42940335

Mimighoul Throne

The core combo Xyz. Summons Mimighoul Master directly from the Deck and provides a Quick Effect bounce for interruption.

Primary Combo Lines

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This is the deck's most efficient and common opening play, starting with Mimighoul Maker.

Mimighoul Maker
Missing: 13204145
1

Activate Maker

Activate Mimighoul Maker. Reveal Mimighoul Slime and Mimighoul Archfiend from Deck. (Assuming "High Roll" scenario: opponent picks Slime).

Mimighoul Archfiend
Missing: 50415441
2

Summon & Flip

Slime is Set to opponent's field. Archfiend is added to your hand. Maker's second effect Special Summons Archfiend. Archfiend's on-summon effect flips Slime.

Mimighoul Dragon
Missing: 81522098
3

Slime Triggers

Slime's Flip effect triggers: Special Summon Mimighoul Dragon from Deck, then give control of Slime back to yourself. (Board: Archfiend, Slime, Dragon).

Mimighoul Dungeon
Missing: 86809440
4

Establish Lock & Extend

Dragon's on-summon effect adds Mimighoul Dungeon. Activate Dungeon. Dungeon's effect adds Mimighoul Fairy. Fairy summons itself. (Board: 4 Level 1s).

Mimighoul Throne
Missing: 42940335
5

Xyz Summon 1: Throne

Overlay Archfiend and Slime to summon Mimighoul Throne. Throne's effect detaches 1 to summon Mimighoul Master from Deck.

Giant Mimighoul
Missing: 16955631
6

Xyz Summon 2: Giant

Master's on-summon adds a 2nd Archfiend (for follow-up). Overlay Dragon and Fairy to summon Giant Mimighoul. Giant's effect adds Mimighoul Room.

Mimighoul Archfiend
Missing: 50415441
7

Final Board

Activate the 2nd Archfiend from hand, Special Summoning it to the opponent's field face-down (this enables the Dungeon Lock). Set Mimighoul Room. Maker is in GY, ready to flip the gifted Archfiend on opponent's turn.

The alternate 1-card combo, starting with Mimighoul Dragon. Its goal is to find and resolve Mimighoul Maker.

Mimighoul Dragon
Missing: 81522098
1

Summon & Search

Normal Summon Mimighoul Dragon. Dragon's on-summon effect adds Mimighoul Dungeon.

Mimighoul Dungeon
Missing: 86809440
2

Activate & Extend

Activate Dungeon. Dungeon's effect adds Mimighoul Fairy. Fairy's effect Special Summons itself.

Giant Mimighoul
Missing: 16955631
3

Xyz for Maker

Overlay Dragon and Fairy to Xyz Summon Giant Mimighoul. Giant's on-summon effect adds Mimighoul Maker.

Mimighoul Maker
Missing: 13204145
4

Resolve Maker

Activate Mimighoul Maker. From this point, you repeat Steps 2-7 of the 1-Card Maker Combo, ending on an identical board.

These combos demonstrate how the deck's pieces are interchangeable and provide redundancy.

Combo A: Slime + Archfiend

Mimighoul Slime
Missing: 80551022
1

Gift Slime

Activate Mimighoul Slime's effect to Special Summon it to the opponent's field face-down.

Mimighoul Archfiend
Missing: 50415441
2

Summon & Flip

Normal Summon Mimighoul Archfiend. Activate its on-summon effect to flip the opponent's Slime. This resolves at the *exact same* game state as Step 4 of the 1-Card Maker Combo. Proceed from there.

Combo B: Maker + Archfiend

Mimighoul Maker
Missing: 13204145

"Low-Roll" Insurance

This combo provides insurance. If you activate Mimighoul Maker (revealing Slime/Dragon) and the opponent gives you Slime (the "low-roll"), you can simply use Maker's second effect to Special Summon the Mimighoul Archfiend already in your hand, allowing you to proceed with the full combo as normal.

The Ideal End Board: "Dungeon Lock" Fortress

The standard Mimighoul end board creates a multi-layered fortress of control. It's not about negates, but about forcing the opponent into a strategic bottleneck where their only moves play directly into your hand. This board consists of four key components working in concert.

Mimighoul Dungeon
Missing: 86809440

Component 1: The Lock

Mimighoul Dungeon prevents Normal Summons and attacks, forming the foundation of the lock.

Mimighoul Master
Missing: 55537983

Component 2: The Trigger

Mimighoul Master provides the Quick Effect to flip the gifted monster for disruption on the opponent's turn.

Mimighoul Archfiend
Missing: 50415441

Component 3: The Payload

A face-down "Gift" (e.g., Archfiend) on the opponent's field to enable the lock and deliver the disruption.

Mimighoul Throne
Missing: 42940335

Component 4: The Follow-Up

Mimighoul Throne (or Maker) in the GY, ready to provide non-targeting removal or a flip on the next turn.

Competitive Analysis

Strengths

  • High Consistency: Redundant searchers ensure reliable access to core combos.
  • Versatile Engine: Easily hybridizes with meta engines like Kashtira and Fiendsmith.
  • Potent Control: The "Dungeon Lock" can shut down many strategies completely.

Weaknesses

  • Choke Points: Vulnerable to hand traps on key starters like Mimighoul Maker.
  • Floodgate Vulnerability: Continuous Traps like Skill Drain can negate all monster effects on the field, disabling the entire Flip-based strategy. Cards like There Can Be Only One also severely limit the deck's ability to build its board.
  • Board Wipes: Can struggle to recover if the established lock is broken by non-targeting removal.

Synergies & Hybrids

  • Kashtira: Flipping an opponent's monster triggers Kashtira effects for free disruption.
  • Fiendsmith: Uses spare Mimighoul bodies to build into a powerful negate board.
  • Dogmatika: Enables effects that require the opponent to control a monster.

Live TCG Banlist Status

Banlist Impact

While the Mimighoul core remains untouched, the archetype's The deck benefits from floodgate Traps and Flip support to maximize control. means restrictions on generic support cards do have an impact.

Affected Synergistic Cards

Limited

  • There Can Be Only One
  • Gozen Match
  • Skill Drain

Meta Implications: Despite restrictions on support cards, Mimighoul's Mimighoul excels in stall and control strategies, leveraging its unique gifting mechanic to restrict opponent actions. allows the deck to remain viable with alternative tech choices.

Banlist Status Summary

+ analyzed • 0 archetype restrictions3 synergistic cards restricted

Deck Search Resources