Executive Summary

The Ritual Beast archetype is a WIND-attribute strategy renowned for its complex, cyclical playstyle that revolves around "Contact Fusion" and a unique "tag-out" mechanic. The deck is split between "Ritual Beast Tamers" (Psychic-Type starters) and "Spiritual Beasts" (engine operators of various Types). Their strength lies in managing resources across the field, Graveyard, and banished zone to repeatedly use the search effect of Ritual Beast Ulti-Cannahawk. This intricate dance is governed by a strict rule: each main deck Ritual Beast can only be Special Summoned once per turn, turning every combo into a meticulous resource puzzle.

Foundational Mechanics

Contact Fusion & The Tag-Out

"Ulti-" Fusion monsters are Special Summoned by banishing a "Tamer" and a "Beast" from the field. This is not a Fusion Summon. Their signature Quick Effect lets them "tag out"�returning to the Extra Deck as cost to Special Summon a banished Tamer/Beast pair. This provides incredible evasion from targeted effects.

The Once-Per-Turn Conundrum

The archetype's greatest challenge and balancing factor is that each main deck "Ritual Beast Tamer" and "Spiritual Beast" can only be Special Summoned once per turn. This forces players to carefully manage their banished monsters to ensure valid targets are always available for the next tag-out, making every move critical to extending combos.

The Cast: Core Cards

Ritual Beast Tamer Elder

The quintessential starter. Grants an additional Normal Summon for a "Ritual Beast" monster, setting up the initial field for Contact Fusion.

Spiritual Beast Cannahawk

A core engine piece. Its "soft" once-per-turn effect banishes a "Ritual Beast" card from the Deck, populating the banished zone with combo pieces.

Spiritual Beast Rampengu

The secondary engine piece. Banishes an Extra Deck monster to send a Ritual Beast of the same Type from Deck to GY, setting up recovery plays.

Ritual Beast Ulti-Cannahawk

The heart of the archetype. Its non-hard once-per-turn search effect is the primary source of card advantage, forming the basis of the deck's infamous loop combos.

Ritual Beast Steeds

A powerful, non-targeting board wipe that destroys monsters up to the number of Ritual Beasts you control. Its power can be amplified by chaining a tag-out effect.

Ritual Beast Ambush

The primary recovery tool. This trap summons a Tamer and a Beast from the GY or banished zone, starting combos during the opponent's turn.

These creatures are bound by a sacred spiritual pact, working in harmony to overwhelm their foes.

Core Combo: The "El Clasico" Loop

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This foundational two-card combo demonstrates the Ulti-Cannahawk search loop, the engine that drives the deck's advantage.

Ritual Beast Tamer Elder
Missing: 14513016
1

The Opening Act

Normal Summon Elder, use its effect to Normal Summon Cannahawk. Use Cannahawk's effect to banish a Tamer (e.g., Wen) from your Deck.

Ritual Beast Ulti-Cannahawk
Missing: 48063985
2

Search and Dodge

Contact Fuse into Ulti-Cannahawk. Activate its search effect (Chain Link 1), then chain its tag-out effect (Chain Link 2), summoning back Elder and Cannahawk. The search resolves, adding a card like Ambush to your hand.

Ritual Beast Steeds
Missing: 11556339
3

Repeat and Control

Use the newly summoned Cannahawk to banish another Beast. Contact Fuse again into a second Ulti-Cannahawk and search for Ritual Beast Steeds. You now have your core disruption ready.

The Final Formation: Classic Endboard

The traditional goal for a Ritual Beast turn one is not an unbreakable board of negates, but a flexible and highly disruptive setup that allows for powerful plays during the opponent's turn.

Ritual Beast Ulti-Pettlephin
Missing: 12678870

The Control Board

  • One "Ulti-" monster on field: Often Ulti-Pettlephin for its destruction immunity, or Ulti-Cannahawk to threaten more searches.
  • Two Set Traps: Ritual Beast Steeds for a board wipe and Ritual Beast Ambush for recovery and follow-up.
  • A Stocked Banished Zone: A variety of Tamers and Beasts ready to be summoned by tag-outs to dodge effects, block attacks, or extend plays.

Competitive Analysis

Strengths

  • High Skill Ceiling: Non-linear combo paths allow for high adaptability and resilience against disruption.
  • Strong Grind Game: The deck's looping nature allows it to out-resource many opponents in longer duels.
  • Evasive Maneuvers: The "tag-out" mechanic allows monsters to dodge targeted effects, making them difficult to remove.
  • Floodgate Synergy: Uniquely benefits from powerful floodgates like Dimension Shifter that hinder opponents while fueling its own plays.

Weaknesses

  • Inconsistent Openers: The deck can be prone to "bricking" if it doesn't open one of its key one or two-card starters.
  • Vulnerability to Maxx "C": The high number of Special Summons required for combos makes it extremely susceptible to this hand trap.
  • Key Choke Points: A well-timed hand trap on a starter like Cannahawk or on the search from Ulti-Cannahawk can end the turn.

Tech Cards & Engines

  • Nemeses Engine: Provides easy access to powerful floodgate monsters like Archnemeses Protos.
  • Emergency Teleport: A powerful one-card starter/extender that can summon a key Tamer directly from the Deck.
  • Dimension Shifter: A devastating hand trap against many top decks that actively benefits the Ritual Beast strategy by pre-loading the banished zone.

Current TCG Banlist Status

Banlist Impact

While the Ritual Beast core remains untouched, the archetype's The deck benefits heavily from Emergency Teleport for consistency and Dimension Shifter as a meta counter. means restrictions on generic support cards do have an impact.

Affected Synergistic Cards

Limited

  • Dimension Shifter

Meta Implications: Despite restrictions on support cards, Ritual Beast's Ritual Beast Ulti-Cannahawk is Limited to 1, preventing infinite loops but the deck remains functional. allows the deck to remain viable with alternative tech choices.

Banlist Status Summary

+ analyzed • 0 archetype restrictions1 synergistic card restricted