NEXUS

Executive Summary

The "Supreme King" archetype has transformed from a lore-centric concept into a formidable competitive force. Initially defined by its boss monster, Supreme King Z-ARC, the archetype now functions as a highly consistent and powerful Pendulum engine. This engine excels when hybridized with other archetypes, most notably "Pendulum Magicians," to create a complex, high-skill deck. For years, this engine was capable of constructing some of the most oppressive end boards in the game. However, recent, severe hits on the TCG Forbidden & Limited List have forced the deck to evolve, moving away from generic negate boards to focus on its own powerful in-archetype traps.

The Supreme King's Court

Dragons of Domination

Supreme King Dragon Darkwurm

The heart of the engine. A one-card starter via `Foolish Burial` or `Dragon Shrine`. Summons itself from the GY and searches a "Supreme King Gate" monster.

Supreme King Dragon Lightwurm

A vital Level 4 Tuner and extender. Recycles "Supreme King" Pendulum monsters from the Extra Deck to the hand and enables Synchro/Xyz plays.

Supreme King Gate Magician

The critical bridge. Summons itself from hand and searches for the archetype's game-changing trap cards, primarily `Soul of the Supreme Celestial King`.

The Overlord's Edicts

Supreme King Gate Zero

The primary low-scale (Scale 0) target, set by `Gate Magician` to complete the Pendulum Scales for a massive summon.

Wings of Light

A flexible Quick-Play Spell that searches any "Supreme King" Dragon or Gate monster, adding another layer of consistency to the deck.

Soul of the Supreme Celestial King

The modern win condition. This trap tributes a Spellcaster to Fusion Summon `Supreme King Z-ARC` during the opponent's turn, triggering its effect to wipe the entire field.

Historical Combo: The Electrumite Loop

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For years, the deck's power was defined by its access to Heavymetalfoes Electrumite. This combo is **NO LONGER LEGAL** in the TCG but is essential for understanding the deck's design.

Supreme King Dragon Darkwurm
Missing: 69610326
1

The Starter

Start by sending Darkwurm to the GY (e.g., with `Dragon Shrine`). Darkwurm revives itself and searches Gate Magician, which in turn summons itself and searches a trap.

Heavymetalfoes Electrumite
Missing: 24094258
2

The Engine (FORBIDDEN)

Link Summon Heavymetalfoes Electrumite. Use its effect to send Astrograph Sorcerer to the Extra Deck. This was the deck's primary advantage engine.

Astrograph Sorcerer
Missing: 76794549
3

The Loop (LIMITED)

Use Electrumite to destroy a scale, add Astrograph Sorcerer back to hand, and trigger Astrograph to summon itself. This loop generated massive card advantage, leading to end boards of multiple negates.

Modern End Board: The Z-ARC Trap

With its historical combo pieces banned, the deck now focuses on a more direct, archetype-focused end board. The goal is to consistently set up the devastating trap card Soul of the Supreme Celestial King.

Exceed the Pendulum

Exceed the Pendulum
Missing: 92812851
  • The primary Link monster post-Electrumite.
  • Recurs key Pendulum monsters from the Extra Deck.

Odd-Eyes Vortex Dragon

Odd-Eyes Vortex Dragon
Missing: 53262004
  • Summoned via `Odd-Eyes Absolute Dragon`.
  • Provides a reliable, reusable omni-negate.

The Z-ARC Trap

Soul of the Supreme Celestial King
Missing: 76840111
  • The deck's main disruption.
  • Summons `Z-ARC` on the opponent's turn to wipe their board.

Competitive Analysis

Strengths

  • High Consistency: Multiple one-card starters (`Darkwurm`, `Dragon Shrine`, `Wings of Light`) ensure the engine starts.
  • Redundancy: Overlapping search effects allow the deck to play through one or two interruptions.
  • High-Impact Trap: The `Z-ARC` board wipe is one of the most powerful, game-ending traps in Yu-Gi-Oh!

Weaknesses

  • Crippled by Banlist: The loss of `Electrumite` and `Apollousa` destroyed the deck's ability to build multi-negate boards.
  • Floodgate Vulnerability: Extremely weak to `Anti-Spell Fragrance` and `Droll & Lock Bird`.
  • Grave Hate: Relies on `Darkwurm` in the GY, making it vulnerable to `Bystial` monsters or `D.D. Crow`.

Core Synergies

  • Pendulum Magicians: The deck's premier partner, providing extenders and destruction triggers (`Double Iris`, `Purple Poison`).
  • Odd-Eyes: Used to access the powerful `Odd-Eyes Vortex Dragon` negate via `Odd-Eyes Absolute Dragon`.
  • Generic Pendulum: Relies on generic support like `Exceed the Pendulum` and `Beyond the Pendulum` to function.

Banlist Impact

SIGNIFICANT IMPACT: The Supreme King archetype faces significant restrictions on the TCG banlist with Supreme King Dragon Starving Venom forbidden.

Archetype Cards

Forbidden

  • • Supreme King Dragon Starving Venom

Synergistic Cards

Forbidden

  • • Apollousa, Bow of the Goddess
  • • Borreload Savage Dragon

Limited

  • • Astrograph Sorcerer
  • • Called by the Grave
  • • Crossout Designator
  • • Triple Tactics Talent

Meta Implications: While the loss of key cards is significant, Supreme King players can adapt by Post-banlist builds focus on Wings of Light and Soul of the Supreme Celestial King as disruption tools, with Odd-Eyes Vortex Dragon serving as the primary negate, shifting from generic boss monster spam to archetype-specific control strategies.

Banlist Status Summary

+ analyzed • 7 total restrictions found • 1 archetype card6 synergistic cards

Find Supreme King Decks

Explore deck lists from the YGOProDeck community featuring Supreme King. Find inspiration for your next build!