A Strategic Analysis of Celestial Mechanics
The The Agent archetype is a complex and synergistic group of primarily LIGHT Fairy monsters. Its strategy revolves around establishing the Field Spell "The Sanctuary in the Sky" to unlock the full potential of its members. By swarming the field with smaller monsters, the deck enables powerful Extra Deck summons, controlling the board with its "Hyperion" boss monsters. Mastering this archetype requires understanding the intricate celestial mechanics that govern the deck's operation and the various The Agent cards that contribute to its powerful combos.
The premier consistency tool and Normal Summon. Searches any "The Agent" monster, typically "The Agent of Creation - Venus," to begin the main combo sequence.
The core extender. By paying Life Points, it summons multiple "Mystical Shine Balls" from the deck to swarm the field for Link and Synchro plays, turning one card into four monsters.
A crucial reviver and searcher. Discard it to revive an "Agent" or "Hyperion," and when it's banished, it searches "The Sanctuary in the Sky."
A Synchro Tuner that provides disruption by flipping opponent's monsters face-down. This becomes a Quick Effect with "Sanctuary in the Sky."
A DARK counterpart for follow-up plays. It banishes the original Venus from the GY to summon itself and then revives "Mystical Shine Balls" for a second wave of summons.
The original boss. Special Summons itself by banishing an "Agent" and destroys cards on the field by banishing LIGHT Fairies from the GY.
A DARK boss that provides Graveyard disruption by banishing cards from either GY. It also reflects battle damage involving your Fairy monsters.
The ultimate Synchro boss. It's a versatile toolbox that can copy the effects of other "Agent" or "Sanctuary" monsters from your Deck or Extra Deck.
While not an "Agent" card, the deck's most potent opening play starts with "Diviner of the Heralds," a generic Fairy Tuner that single-handedly generates the materials for the archetype's strongest boards.
Normal Summon Diviner. Use its effect to send Trias Hierarchia from Deck to GY.
Activate Trias Hierarchia's GY effect, Tributing Diviner to Special Summon itself. Diviner's second effect triggers, Special Summoning Buten from Deck.
Synchro Summon Masterflare Hyperion using Trias Hierarchia (Level 9) and Buten (Level 1). Masterflare can now start building the board.
When Diviner isn't available, the deck relies on its classic, in-archetype starter to generate massive field presence for Link and Synchro plays.
Normal Summon The Agent of Creation - Venus. Activate its effect three times, paying 1500 LP to Special Summon three Mystical Shine Balls from the Deck.
Use two Shine Balls to Link Summon Protector of The Agents - Moon. Its effect can send "Sanctuary" to the GY and then search for "The Agent of Mystery - Earth," setting up a follow-up play for the next turn. From here, you have multiple monsters to build your end board.
LOW IMPACT: The The Agents archetype has been moderately restricted by the TCG banlist, with Herald of the Arc Light limited.
Meta Implications: Thanks to its Good resilience due to recursive milling mechanics and multiple searchers. The archetype can recover from disruption through repeated milling triggers. However, it's vulnerable to cards that prevent milling or destroy backrow., The Agents remains playable despite the limitation.
Banlist Status Summary
Core cards checked:
• Bountiful Artemis
• Cards from the Sky
• Diviner of the Heralds
• Herald of the Arc Light
• Honest
• Master Hyperion
• Masterflare Hyperion
• Protector of The Agents - Moon
• The Agent of Creation - Venus
• The Agent of Mystery - Earth
• Trade-In
• Trias Hierarchia
analyzed •
1 total restriction found
• 1 archetype card
Explore deck lists from the YGOProDeck community featuring The Agents. Find inspiration for your next build!
We respect your right to privacy. You can choose not to allow some types of cookies. Your cookie preferences will apply across our website.