Masters of Stall, Burn, and Inevitability
"The Timelords are indestructible celestial beings who cannot be destroyed by battle or card effects and punish the opponent at the end of every Battle Phase they fight in. Each Timelord imposes a different punishment—shuffling, burning, halving LP—and they need no Tribute while you control no monsters. Time itself is their weapon, and it waits for no one."
The Timelords are Z-one's from the end of Yu-Gi-Oh! 5D's: the ten archangels of the Kabbalah's Tree of Life, summoned in the order of the sefirot they rule, beneath Sephylon. Follow a marked name to walk the trail.
Metatron, over Keter, the first sefira, and the first Timelord Z-one summoned; the order ends with Sandaion, the tenth. Its effects combine three anime cards: Time Angel, Foolish Decision and Magician's Adage.
Raziel, over Chokhmah, the second; the only Timelord with something besides metal, the fire in its shoulders.
Zaphkiel, over Binah, the third, the source of feminine energy, so it looks female.
Zadkiel, over Chesed, the fourth; merciful to the deserving, it restores its owner to 4000 LP.
Camael, over Gevurah, the fifth.
Michael, over Tiferet, the sixth: wings instead of limbs.
Haniel, over Netzach, the seventh, an angel said to look like a woman, so it looks female like Zaphion, and has four arms.
Raphael, over Hod, the eighth.
Gabriel, over Yesod, the ninth.
Sandalphon, over Malkuth, the tenth, a very tall angel, and the first time Z-one summoned it, it towered over the rest. Its LIGHT, like Sephylon's, is the aether, the fifth element beside the other Timelords' four.
Named after the sefirot. In the anime a tree of the ten Timelords, from Metaion to Sandaion, appeared when it was summoned, and its place at the top is God's. Its attack, "Akashic Storm", is akasha, Sanskrit for aether.
The Vulgate, the Latin Bible, plus "warp". The only DARK Timelord and the only Synchro, called a legendary Synchro in the ARC-V manga, though Z-one hated Synchros for destroying his future.
The Timelord archetype is a unique control strategy that operates on a completely different axis from most modern decks. Instead of building complex boards, Timelords deploy a single, powerful monster per turn that is immune to destruction and prevents the player from taking battle damage. Their goal is to systematically dismantle the opponent's board with disruptive effects that activate after battling, all while using burn damage to secure victory. The deck is fundamentally reactive, designed to punish over-extension and out-grind opponents through sheer resilience.
The heart of the machine. A one-card starter that searches any 0 ATK Timelord and enables Rank 10 plays from the Graveyard.
The premier board-clear for monsters, returning all other monsters on the field to the hand after battling.
The great equalizer and core of the OTK strategy. Its effect halves the opponent's Life Points.
The deck's primary lockdown is achieved through a chain of Continuous Traps that transform the temporary Timelords into permanent, untargetable threats. This sequence is the archetype's ultimate win condition.
This progression allows you to Special Summon Timelords from your hand and ultimately makes them permanent, untargetable, and indestructible threats on the field.
The full power of the celestial roster of angels lies in choosing the right tool for any situation.
With no monsters on your field, Special Summon Time Maiden from your hand. Then, Tribute her to search for the perfect Timelord to counter your opponent's board, such as Kamion, the Timelord.
Normal Summon the searched Timelord without Tributing. You now have a single, indestructible threat on the field, and Time Maiden is in the GY, ready to be banished on a future turn to summon another Timelord from the deck for an Xyz play.
As of the current TCG format, the Timelord archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Empty Machine
• Gabrion, the Timelord
• Hailon, the Timelord
• Infinite Light
• Infinite Machine
• Kamion, the Timelord
• Lazion, the Timelord
• Metaion, the Timelord
• Michion, the Timelord
• Raphion, the Timelord
• Sadion, the Timelord
• Sandaion, the Timelord
• Sephylon, the Ultimate Timelord
• Time Maiden
• Timelord Progenitor Vorpgate
• Zaphion, the Timelord
+ Related cards checked:
• Superdreadnought Rail Cannon Juggernaut Liebe analyzed •
0 restrictions found •
All cards legal at 3 copies
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