Architects of the Shifting Sands
The Triamid archetype is a unique, control-oriented strategy focused on manipulating the game state through its three distinct Field Spells. Unlike combo-heavy decks, Triamids thrive in a reactive playstyle, using the opponent's turn to cycle through their Field Spells, generate advantage, and build a resilient board. Their power lies in a continuous loop of searching, recovery, and disruption, making them a formidable engine in a prolonged duel. This allows a skilled duelist to explore the full might of the ancient pyramids and out-grind their opponent.
The primary combo enabler, granting an additional Normal Summon of a Rock monster to quickly establish a board.
The resource recycler, shuffling Triamid cards from the GY back into the Deck while providing permanent ATK/DEF boosts.
The in-archetype removal, capable of destroying set cards on the field by sending a Triamid card to the GY.
The consistency engine. Fixes hands on the field and searches a Triamid monster from the deck when sent to the GY.
The defensive bastion. Protects Triamids from effect destruction and recovers a Triamid monster from the GY.
The offensive powerhouse. Grants battle protection and Special Summons a Triamid monster from the hand when sent to the GY.
The core mechanic is "Field Spell Cycling." During the opponent's turn, each Triamid monster can send a face-up Triamid Field Spell to the GY to activate a new one from the Deck. This triggers the powerful GY effects of the sent spells.
Start with Triamid Hunter and Triamid Cruiser to summon two Triamid monsters, setting up multiple interactions for the opponent's turn.
If the opponent attempts to destroy your monster, chain a Triamid monster's effect. Swap your active Field Spell for Triamid Fortress to protect your board from destruction.
The sent Field Spell's GY effect resolves, giving you a search or recovery. If a Triamid card is destroyed, you can Special Summon the boss monster, Triamid Sphinx, from your hand.
As of the current TCG format, the Triamid archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Triamid Cruiser
• Triamid Dancer
• Triamid Fortress
• Triamid Hunter
• Triamid Kingolem
• Triamid Loading
• Triamid Master
• Triamid Pulse
• Triamid Sphinx
analyzed •
0 restrictions found •
All cards legal at 3 copies
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