An Electrifying Evolution of Strategy
The Watt archetype, a collection of LIGHT Thunder-Type monsters, has transformed dramatically from a passive, control-oriented strategy into an explosive, Battle Phase-centric combo deck. Modern support has supercharged its capabilities, allowing it to execute a devastating One-Turn Kill (OTK). This evolution hinges on using the Battle Phase not just for damage, but as the primary engine for combo extension and board development, setting it apart from almost any other strategy in the game.
The heart of the modern engine. This Continuous Spell is a one-card starter, summoning any "Watt" from the deck, and provides disruption by negating on-summon effects in its column.
The primary combo initiator. It attacks directly to search for the deck's main extender, ensuring the Battle Phase combo can proceed at full power.
The deck's insurance policy. A direct attack from this monster prevents the opponent from activating any cards or effects for the rest of the turn, guaranteeing your OTK.
The lynchpin of the Battle Phase Synchro chain. It summons itself from the hand after damage is dealt, then tributes monsters to bring out powerful Synchros.
The Synchro bridge. It attacks directly, recycles resources, and then "tags out" to summon the deck's primary control tool.
The devastating end-piece. After a direct attack, it places a random card from the opponent's hand on top of their deck, effectively skipping their next draw phase.
This sequence shows how the deck generates over 6000 damage and ends with powerful disruption. It's a high-voltage demonstration of what happens when you combine all these electrifying Watt cards.
Start with Wattkingdom and Wattcobra on field. Use Wattkingdom to summon Wattgiraffe. Enter Battle Phase and attack directly with Giraffe to lock your opponent out of all effects.
Attack directly with Wattcobra to search for Wattuna. Because damage was dealt, Wattuna Special Summons itself from your hand.
Attack directly with Wattuna. Use its effect to Tribute itself and Wattgiraffe to Special Summon Wattkyuki. Attack with Wattkyuki, use its effect to summon Wattchimera, and attack again for game or hand control.
As of the current TCG format, the Watt archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Wattaildragon
• Wattberyx
• Wattbetta
• Wattcancel
• Wattcannon
• Wattcastle
• Wattchimera
• Wattcine
• Wattcobra
• Wattcube
• Wattdragonfly
• Wattfox
• Wattgiraffe
• Watthopper
• Watthydra
• Wattjustment
• Wattkeeper
• Wattkey
• Wattkid
• Wattkinetic Puppeteer
• Wattkingdom
• Wattkiwi
• Wattkyuki
• Wattlemur
• Wattmole
• Wattpheasant
• Wattrain
• Wattsquirrel
• Wattsychic Fighter
• Wattsychic Fighting Porter
• Wattuna
• Wattwoodpecker
+ Related cards checked:
• Thunder Dragon Colossus analyzed •
0 restrictions found •
All cards legal at 3 copies
Explore deck lists from the YGOProDeck community featuring Watt. Find inspiration for your next build!
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