"Horus the Black Flame Dragon embodies the concept of leveled evolution—growing from LV4 to LV6 to the mighty LV8 through successful combat. At maximum power, Horus negates all Spell Cards, creating a near-impenetrable shield against magical interference. His black flames burn away sorcery itself."
Horus the Black Flame Dragon levels up from LV4 to LV8, and its new support adds the four sons of Horus from Egyptian myth. Follow a marked name to walk the trail.
On a Dark Magical Circle with an Eye of Wdjat at its centre, as are LV6 and LV8.
LV4 behind it. Horus, god of the sky, had the sun and moon for eyes and was called Khemwar, "the great black one".
The middle step between LV4 and LV8.
LV6 turning into LV8: LV8's arms were folded inside LV6's chest.
The cover card of Soul of the Duelist. With The Creator and Sacred Phoenix of Nephthys, the cover cards that followed, it is an Egyptian god with a blue gem and a dark twin.
LV8's dark twin under a solar eclipse; Horus was a sun god.
The Synchro LV6, with the Yang Zing crest, gaining the effects of each Horus.
LV8 retrained. A carving of it is in Walls of the Imperial Tomb.
The human-headed son, guarding the liver's jar, with LV8's stats.
The baboon-headed son, guarding the lungs under Nephthys, so WIND.
The jackal-headed son, guarding the stomach under Neith, so WATER.
The falcon-headed son, guarding the intestines under Serket, with the stats of Mystical Beast of Serket.
The modern Horus archetype, introduced in Age of Overlord, represents a complete conceptual and strategic reimagining of the classic "Horus the Black Flame Dragon". This new dynasty functions as a compact, Graveyard-centric, and relentlessly recursive engine. Its core identity is to rapidly deploy multiple Level 8 monsters from the Graveyard, providing a powerful and flexible foundation for a wide array of Extra Deck strategies, all thanks to the indispensable Continuous Spell, King's Sarcophagus, and the might of the four sons of Horus.
The prime minister and primary starter. It sends itself and another card from hand to GY to search "King's Sarcophagus" and provides non-targeting removal.
The draw engine. Its triggered effect allows you to draw cards, refueling your hand for longer combos or grind games.
The recursion specialist. It can recycle key cards from either Graveyard or the banished pile, providing critical resource loops.
The royal guard. Its triggered effect protects all of your Horus monsters from being targeted by attacks or card effects for the turn.
The heart of the entire engine. This Continuous Spell protects your Horus monsters, sends them from Deck to GY, and enables their revival.
A Continuous Trap that provides reactive summons during the opponent's turn and can reset itself from the GY.
The ultimate boss monster. A powerful finisher that can be Special Summoned from the hand and wipe the entire field of monsters.
This walkthrough shows how one card, Imsety, Glory of Horus, can initiate the entire engine's explosive plays.
Activate Imsety's effect in hand. Send itself and another card to the GY to add King's Sarcophagus from your Deck to hand, then draw 1 card.
Activate King's Sarcophagus. Use its effect up to four times, sending cards from your hand to the GY to mill all four Sons of Horus from your Deck.
With the Sarcophagus active, use the effects of all four Sons of Horus in your GY to Special Summon them, instantly creating a board of four Level 8 monsters.
A cornerstone Rank 8 that provides a powerful, once-per-turn Spell negate.
Offers crucial disruption with a Quick Effect to negate a monster effect.
Enables a Link Summon on the opponent's turn for reactive plays into monsters like S:P Little Knight.
As of the current TCG format, the Horus archetype is entirely unrestricted, allowing it to operate at full capacity.
Play any card at your preferred ratio without restrictions
Access to all archetype synergies without limitations
No banlist constraints holding back your strategy
Banlist Status Summary
Core cards checked:
• Duamutef, Blessing of Horus
• Hapi, Guidance of Horus
• Horus the Black Flame Deity
• Imsety, Glory of Horus
• Qebehsenuef, Protection of Horus
analyzed •
0 restrictions found •
All cards legal at 3 copies
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