NEXUS

Executive Summary

The "Hunder Family" is not a formal archetype but a synergistic engine of Level 4 LIGHT Thunder monsters. Its strategic function is to leverage a unique mechanic'?stacking additional Normal Summons'?to generate card advantage and rapidly deploy multiple monsters. This board presence is then immediately converted into powerful Rank 4 Xyz Summons, making the Hunder engine a delivery system for the versatile threats residing in the Extra Deck toolbox.

The Three Pillars of Hunder Strategy

Consistency

Achieved through powerful searchers. Thunder Sea Horse searches two core monsters, while Brohunder converts a Normal Summon into a combo piece from the deck.

Speed

Mahunder and Pahunder provide additional Normal Summons, allowing the player to chain summons together and swarm the field for an Xyz play in a single turn.

Advantage

The deck aims to maintain hand size. Sishunder and Recycling Batteries recover key monsters from the Graveyard, establishing resource loops for a longer game.

The Family Roster: Core Components

Thunder Sea Horse
Missing: 48049769

Thunder Sea Horse

The premier engine starter. Discard it to add 2 Level 4 LIGHT Thunder monsters with 1600 or less ATK from Deck to hand. This is a crucial setup play but prevents you from Special Summoning that turn.

Mahunder
Missing: 21524779

Mahunder

One of the "Hunder Parents." Once per turn, allows an additional Normal Summon of a Level 4 LIGHT Thunder monster. This effect is an Ignition Effect, allowing it to be "stacked" with Pahunder.

Pahunder
Missing: 84530620

Pahunder

Functionally identical to Mahunder, acting as the second "Hunder Parent." Having both in hand allows for an instant Rank 4 Xyz Summon by Normal Summoning one, then using its effect to Normal Summon the other.

Brohunder
Missing: 27217742

Brohunder

The on-field searcher. When Normal Summoned, it adds 1 Level 4 LIGHT Thunder monster from your Deck to your hand, typically grabbing Mahunder or Pahunder to extend your plays.

Sishunder
Missing: 57019473

Sishunder

The key recycler. When Normal Summoned, it banishes a target from the GY, which then returns to your hand during the End Phase. This is used to loop Thunder Sea Horse.

Recycling Batteries
Missing: 99995595

Recycling Batteries

A simple Normal Spell that provides a direct +1 in card advantage by adding 2 Thunder monsters with 1500 or less ATK from your GY to your hand, refueling your engine for another push.

Core Combo: "Hunder Parents" Instant Xyz

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This is the deck's primary aggressive line, converting two "Hunder Parents" in hand into an immediate Rank 4 Xyz monster.

Pahunder
Missing: 84530620
1

The First Summon

Perform your standard Normal Summon for the turn, summoning Pahunder (or Mahunder) from your hand.

Mahunder
Missing: 21524779
2

Stack the Summon

Activate the Ignition Effect of the on-field Pahunder. This allows you to immediately perform an additional Normal Summon, playing Mahunder from your hand.

Number 41: Bagooska the Terribly Tired Tapir
Missing: 90590303
3

Assemble the Payoff

With two Level 4 monsters on the field, overlay both to Xyz Summon your Rank 4 monster of choice, such as Bagooska for control or Utopia the Lightning for offense.

The Endboard: The Rank 4 Toolbox

The Hunder engine's end board is not a fixed field but rather a versatile set of options from the generic Rank 4 Xyz pool, chosen to counter the opponent's strategy.

Disruption & Control

Number 41: Bagooska the Terribly Tired Tapir
Missing: 90590303

Number 41: Bagooska

A premier Turn 1 play. Forces all monsters into Defense Position and negates their activated effects.

Abyss Dweller
Missing: 21044178

Abyss Dweller

A Quick Effect that prevents the opponent from activating any card effects in their Graveyard for the turn.

Offense & Removal

Number S39: Utopia the Lightning
Missing: 56832966

Number S39: Utopia the Lightning

The primary game-finisher. Attacks with 5000 ATK and prevents the opponent from responding during the battle.

Castel, the Skyblaster Musketeer
Missing: 82633039

Castel, the Skyblaster Musketeer

The ultimate problem-solver. Detaches 2 materials to shuffle any face-up card on the field back into the Deck.

Competitive Analysis

Strengths

  • High Consistency: Multiple searchers ensure reliable access to combo pieces.
  • Resource Loops: Can easily recycle its own engine pieces for a strong grind game.
  • Flexible Engine: Easily hybridizes with other LIGHT or Thunder archetypes like "Watt" or "Batteryman".

Weaknesses

  • Normal Summon Reliant: The entire combo chain begins with a Normal Summon, making it a critical choke point for hand traps.
  • Low Individual Power: The Hunder monsters themselves are weak and have no inherent protection, relying on the Extra Deck.
  • "Thunder Sea Horse" Lock: The best setup card, Thunder Sea Horse, prevents you from Special Summoning, slowing your tempo.

Tech Cards & Hybrids

  • Denko Sekka: A powerful Thunder monster that locks down all Set Spells/Traps, protecting your combo.
  • Batteryman Solar: An excellent extender that provides a Token for Link Summons and sets up the GY.
  • Honest: A classic hand trap for any LIGHT-based strategy, protecting your weak monsters in battle.

Banlist Impact

The hunder archetype itself is largely untouched by the TCG banlist, but key synergistic cards it relies on are affected.

Affected Synergistic Cards

Forbidden

  • Abyss Dweller

Banlist Status Summary

+ analyzed • 0 archetype restrictions1 synergistic card restricted